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Follow Epic's logic for removing debug symbols (adamrehn#346)
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There are `pdb` files, not prefaced with `UnrealEngine`, which are expected to be present when creating a shipping build.
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uhlenbrock committed Jan 11, 2024
1 parent 9b55e0e commit 3607cb1
Showing 1 changed file with 1 addition and 1 deletion.
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Expand Up @@ -48,7 +48,7 @@ def extractComponent(inputDir, outputDir, component, description, items):
extractComponent(rootDir, outputDir, "DDC", "Derived Data Cache (DDC)", ddc)

# Extract debug symbols
symbolFiles = glob.glob(join(rootDir, "**", "*.pdb"), recursive=True)
symbolFiles = glob.glob(join(rootDir, "**", "*UnrealEditor*.pdb"), recursive=True)
extractComponent(rootDir, outputDir, "DebugSymbols", "debug symbols", symbolFiles)

# Extract template projects and samples
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