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7. Animation.v4p
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7. Animation.v4p
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<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|Created by Elliot Woods.&cr;&lf;Distributed under the MIT license (check file LICENSE) for details.&cr;&lf;Generally you can do whatever you want with these files. have fun!|">
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<INFO author="Elliot Woods" description="Making things move using Animation nodes." tags="Animation, Damper, Decay, Phase, LFO, RandomSpread">
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<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[0 - Introduction to animation]&cr;&lf;There are an infinite number of ways to animate things in VVVV. Here are some obvious ones:&cr;&lf;<ul>&cr;&lf;<li>Damping between 2 states</li>&cr;&lf;<li>Using <node>Timeliner</node></li>&cr;&lf;<li>Using LFO</li>&cr;&lf;</ul>|">
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<PIN pinname="Output String" visible="0">
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<PIN pinname="Show Grid" slicecount="1" values="0">
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<PIN pinname="Font" slicecount="1" values="|Arial Black|">
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<PIN pinname="Size" slicecount="1" values="10">
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<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
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<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[1 - Damper]&cr;&lf;A simple form of animation is 'damping' between 2 states. Examples of nodes which can cause this type of animation are:&cr;&lf;<ul>&cr;&lf;<li><node>Damper</node></li>&cr;&lf;<li><node>Decay</node></li>&cr;&lf;<li><node>DeNiro</node> (so called because it acts like a 'taxi driver')</li>&cr;&lf;<li><node>Newton</node></li>&cr;&lf;</ul>&cr;&lf;<br />&cr;&lf;&cr;&lf;These nodes tend to take an <pin>Input</pin> which changes, and give an <pin>Output</pin> which moves smoothly. The speed and type of this movement depends on the type of the node, and the parameters of that node.&cr;&lf;<br />&cr;&lf;&cr;&lf;Let's try the following:&cr;&lf;<ol>&cr;&lf;<li>Create a <node>Damper (Animation)</node>.</li>&cr;&lf;<li>Create 2 <node>IOBox</node>'s around the <node>Damper</node>. One attached to its <pin>Input</pin> and one attached to its <pin>Output</pin></li>&cr;&lf;<li>Create a <b>Toggle</b> <node>IOBox</node> using the <click2/><rmb/> shortcut menu, and attach its output to the input of the top <node>IOBox</node></li>&cr;&lf;</ol>&cr;&lf;<br />&cr;&lf;Now try toggling the <node>IOBox</node> on and off. You will notice the <pin>Input</pin> jumps sharply between values, whilst the output moves smoothly.|">
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</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
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<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Font" slicecount="1" values="|Arial Black|">
</PIN>
<PIN pinname="Size" slicecount="1" values="10">
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<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
</PIN>
</NODE>
<NODE componentmode="Hidden" id="139" nodename="Damper (Animation)" systemname="Damper (Animation)">
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<PIN pinname="Position Out" visible="1">
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<PIN pinname="Go To Position" visible="1">
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</NODE>
<NODE componentmode="InABox" id="140" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
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<PIN pinname="Y Input Value" visible="1">
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<PIN pinname="Size" slicecount="1" values="14">
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</NODE>
<LINK dstnodeid="140" dstpinname="Y Input Value" srcnodeid="139" srcpinname="Position Out">
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<NODE componentmode="InABox" id="141" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
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<NODE componentmode="InABox" id="148" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
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<NODE componentmode="InABox" id="147" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
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<PIN pinname="Input 2" slicecount="1" values="1">
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<LINK dstnodeid="147" dstpinname="Y Input Value" srcnodeid="146" srcpinname="Output">
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<NODE componentmode="InABox" id="145" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
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<PIN pinname="Value Type" slicecount="1" values="Boolean">
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<PIN pinname="Behavior" slicecount="1" values="Toggle">
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<PIN pinname="Y Output Value" visible="1">
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<PIN pinname="X Input Value" slicecount="1" values="0">
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<PIN pinname="Y Input Value" slicecount="1" values="0">
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</NODE>
<LINK dstnodeid="146" dstpinname="Switch" srcnodeid="145" srcpinname="Y Output Value">
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<NODE componentmode="InABox" id="150" nodename="IOBox (String)" systemname="IOBox (String)">
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<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[2 - Decay]&cr;&lf;Try this agan, but with a <node>Decay</node> node instead of a <node>Damper</node> node.&cr;&lf;<br />&cr;&lf;&cr;&lf;Set the <pin>Decay</pin> input pin of <node>Decay</node> to <b>1 second</b>. Now when you make the value high it jumps instantly. But when you make it low again it takes 1 second to return back to <b>0</b>.|">
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<NODE componentmode="Hidden" id="149" nodename="Decay (Animation)" systemname="Decay (Animation)">
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<PIN pinname="Input" visible="1">
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<PIN pinname="Output" visible="1">
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<PIN pinname="Decay" slicecount="1" values="1">
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</NODE>
<LINK dstnodeid="149" dstpinname="Input" srcnodeid="147" srcpinname="Y Output Value">
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<LINK dstnodeid="148" dstpinname="Y Input Value" srcnodeid="149" srcpinname="Output">
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<BOUNDS height="315" left="10470" top="225" type="Box" width="3255">
</BOUNDS>
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[3 - LFO driven animation]&cr;&lf;Firstly let's grab the rendering patch we had from last time. Copy it <key>Ctrl</key>+<key>C</key> there , and paste it <key>Ctrl</key>+<key>V</key>here. Set the <pin>Spread Count</pin> to <b>3</b>.&cr;&lf;<br />&cr;&lf;&cr;&lf;To save some space. I've deleted the <b>Aspect Ratio</b> <node>IOBox</node> and connected the <node>/</node> directly to the <node>Scale</node>'s <pin>Y</pin> input. Also I've scaled down the size of the <node>Renderer</node> in my patch.&cr;&lf;<br />&cr;&lf;&cr;&lf;First let's manually 'roll' the <pin>Phase</pin> input of the <node>LinearSpread</node>. Just put your mouse over it <hold/><rmb/> hold the right mouse down and drag up/down.&cr;&lf;<br />&cr;&lf;&cr;&lf;Now create a new node <node>LFO (Animation)</node> and add 2 <node>IOBox</node>'s to the <pin>Output</pin> and <pin>Cycles</pin> output pins on it. Set the <pin>Period</pin> input on <node>LFO</node> to <b>3 seconds</b>. Notice how the <pin>Output</pin> and <pin>Cycles</pin> are affected.&cr;&lf;<br />&cr;&lf;&cr;&lf;Now connect the <pin>Output</pin> of <node>LFO</node> to the <pin>Phase</pin> input of <node>LinearSpread</node>. You should see the circles marching in a line.|">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Font" slicecount="1" values="|Arial Black|">
</PIN>
<PIN pinname="Size" slicecount="1" values="10">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
</PIN>
</NODE>
<NODE componentmode="InABox" id="169" nodename="Renderer (EX9)" systemname="Renderer (EX9)">
<BOUNDS height="100" left="8685" top="3345" type="Node" width="100">
</BOUNDS>
<BOUNDS height="1800" left="8685" top="3345" type="Box" width="7800">
</BOUNDS>
<BOUNDS height="5010" left="15765" top="6165" type="Window" width="6240">
</BOUNDS>
<PIN pinname="Layers" visible="1">
</PIN>
<PIN pinname="Actual Backbuffer Width" visible="1">
</PIN>
<PIN pinname="Actual Backbuffer Height" visible="1">
</PIN>
<PIN pinname="Background Color" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" id="168" nodename="Quad (DX9)" systemname="Quad (DX9)">
<BOUNDS height="270" left="8685" top="2835" type="Node" width="1245">
</BOUNDS>
<PIN pinname="Layer" visible="1">
</PIN>
<PIN pinname="Transform" visible="1">
</PIN>
<PIN pinname="Texture" visible="1">
</PIN>
<PIN pinname="Render State" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="169" dstpinname="Layers" srcnodeid="168" srcpinname="Layer">
</LINK>
<NODE componentmode="Hidden" id="167" nodename="UniformScale (Transform)" systemname="UniformScale (Transform)">
<BOUNDS height="100" left="8850" top="1875" type="Node" width="100">
</BOUNDS>
<PIN pinname="Transform Out" visible="1">
</PIN>
<PIN pinname="XYZ" slicecount="1" values="0.1">
</PIN>
<PIN pinname="Transform In" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" id="166" nodename="FileTexture (EX9.Texture)" systemname="FileTexture (EX9.Texture)">
<BOUNDS height="100" left="10125" top="2340" type="Node" width="100">
</BOUNDS>
<PIN pinname="Texture Out" visible="1">
</PIN>
<PIN encoded="0" pinname="Filename" slicecount="1" values="|..\..\..\vvvv\vvvv_45beta26\girlpower\images\ring thin.bmp|">
</PIN>
</NODE>
<LINK dstnodeid="168" dstpinname="Texture" linkstyle="VHV" srcnodeid="166" srcpinname="Texture Out">
<LINKPOINT x="10125" y="2708">
</LINKPOINT>
<LINKPOINT x="9090" y="2708">
</LINKPOINT>
</LINK>
<NODE componentmode="Hidden" id="165" nodename="Scale (Transform)" systemname="Scale (Transform)">
<BOUNDS height="100" left="8850" top="2340" type="Node" width="100">
</BOUNDS>
<PIN pinname="Transform Out" visible="1">
</PIN>
<PIN pinname="X" slicecount="1" values="1">
</PIN>
<PIN pinname="Y" visible="1">
</PIN>
<PIN pinname="Transform In" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" id="164" nodename="Divide (Value)" systemname="Divide (Value)">
<BOUNDS height="270" left="14490" top="5460" type="Node" width="1005">
</BOUNDS>
<PIN pinname="Input" visible="1">
</PIN>
<PIN pinname="Input 2" visible="1">
</PIN>
<PIN pinname="Output" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="164" dstpinname="Input" srcnodeid="169" srcpinname="Actual Backbuffer Width">
</LINK>
<LINK dstnodeid="164" dstpinname="Input 2" srcnodeid="169" srcpinname="Actual Backbuffer Height">
</LINK>
<LINK dstnodeid="168" dstpinname="Transform" srcnodeid="165" srcpinname="Transform Out">
</LINK>
<LINK dstnodeid="165" dstpinname="Transform In" srcnodeid="167" srcpinname="Transform Out">
</LINK>
<NODE componentmode="Hidden" id="161" nodename="Translate (Transform)" systemname="Translate (Transform)">
<BOUNDS height="100" left="8850" top="1470" type="Node" width="100">
</BOUNDS>
<PIN pinname="Transform Out" visible="1">
</PIN>
<PIN pinname="X" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="167" dstpinname="Transform In" srcnodeid="161" srcpinname="Transform Out">
</LINK>
<NODE componentmode="Hidden" id="160" nodename="LinearSpread (Spreads)" systemname="LinearSpread (Spreads)">
<BOUNDS height="100" left="9090" top="1125" type="Node" width="100">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname="Spread Count" slicecount="1" values="3">
</PIN>
<PIN pinname="Phase" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="161" dstpinname="X" srcnodeid="160" srcpinname="Output">
</LINK>
<NODE componentmode="Hidden" id="158" nodename="RetroColors (Color)" systemname="RetroColors (Color)">
<BOUNDS height="100" left="10410" top="2865" type="Node" width="100">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname="Wavelength (nm)">
</PIN>
<PIN pinname="Index" slicecount="1" values="6">
</PIN>
<PIN pinname="Mode" slicecount="1" values="SinclairZXSpectrum">
</PIN>
</NODE>
<LINK dstnodeid="169" dstpinname="Background Color" srcnodeid="158" srcpinname="Output">
</LINK>
<NODE componentmode="Hidden" id="157" nodename="Blend (EX9.RenderState)" systemname="Blend (EX9.RenderState)">
<BOUNDS height="100" left="8205" top="2340" type="Node" width="100">
</BOUNDS>
<PIN pinname="Render State Out" visible="1">
</PIN>
<PIN pinname="Draw Mode" slicecount="1" values="Add">
</PIN>
</NODE>
<LINK dstnodeid="168" dstpinname="Render State" linkstyle="VHV" srcnodeid="157" srcpinname="Render State Out">
<LINKPOINT x="8265" y="2708">
</LINKPOINT>
<LINKPOINT x="8685" y="2708">
</LINKPOINT>
</LINK>
<NODE componentmode="Hidden" id="170" nodename="LFO (Animation)" systemname="LFO (Animation)">
<BOUNDS height="270" left="11610" top="660" type="Node" width="3075">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname="Cycles" visible="1">
</PIN>
<PIN pinname="Period" slicecount="1" values="3">
</PIN>
</NODE>
<NODE componentmode="InABox" id="171" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
<BOUNDS height="100" left="11610" top="1170" type="Node" width="100">
</BOUNDS>
<BOUNDS height="240" left="11610" top="1170" type="Box" width="795">
</BOUNDS>
<PIN pinname="Y Input Value" visible="1">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="Output">
</PIN>
</NODE>
<LINK dstnodeid="171" dstpinname="Y Input Value" srcnodeid="170" srcpinname="Output">
</LINK>
<NODE componentmode="InABox" id="173" nodename="IOBox (Value Advanced)" systemname="IOBox (Value Advanced)">
<BOUNDS height="0" left="14625" top="1170" type="Node" width="0">
</BOUNDS>
<BOUNDS height="240" left="14625" top="1170" type="Box" width="795">
</BOUNDS>
<PIN encoded="0" pinname="Units" slicecount="1" values="||">
</PIN>
<PIN pinname="Precision" slicecount="1" values="4">
</PIN>
<PIN pinname="Value Type" slicecount="1" values="Integer">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="Cycles">
</PIN>
</NODE>
<LINK dstnodeid="173" dstpinname="Y Input Value" srcnodeid="170" srcpinname="Cycles">
</LINK>
<LINK dstnodeid="160" dstpinname="Phase" linkstyle="VHV" srcnodeid="170" srcpinname="Output">
<LINKPOINT x="11605" y="1015">
</LINKPOINT>
<LINKPOINT x="9875" y="1010">
</LINKPOINT>
</LINK>
<NODE componentmode="InABox" id="188" nodename="IOBox (String)" systemname="IOBox (String)">
<BOUNDS height="270" left="10425" top="6375" type="Node" width="2070">
</BOUNDS>
<BOUNDS height="360" left="10425" top="6375" type="Box" width="3690">
</BOUNDS>
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[3 - RandomSpread animations]&cr;&lf;Now make a copy of that section of the patch, delete the <node>LFO</node> with its <node>IOBox</node>'s. The <pin>Phase</pin> of the <node>LinearSpread</node> will now keep the last value sent to it.&cr;&lf;<br />&cr;&lf;&cr;&lf;Create a <node>RandomSpread (Spreads)</node> node above <node>Translate</node>, and attach the <pin>Output</pin> of <node>RandomSpread</node> to the <pin>Y</pin> input of <node>Translate</node> and set the <pin>Spread Count</pin> to <b>3</b>.&cr;&lf;<br />&cr;&lf;&cr;&lf;RandomSpread is now outputting a Spread of 3 values, each of which should be random (if you want to get nerdy, pseudo-random).&cr;&lf;<br />&cr;&lf;&cr;&lf;If we roll the value of the <pin>Random Seed</pin> input pin of <node>RandomSpread</node>, we'll get a different set of random numbers.&cr;&lf;<br />&cr;&lf;&cr;&lf;Create a new <node>LFO</node> and connect the <node>Cycles</node> output to the <pin>Random Seed</pin> input. Now periodically the circles will jump to new positions.&cr;&lf;<br />&cr;&lf;&cr;&lf;Aha! We know how to make things move smoothly instead of jumping dont we? Let's stick a <node>Damper</node> in the path between <node>RandomSpread</node> and <node>Translate</node>. Now they should move smoothly!&cr;&lf;<br />&cr;&lf;&cr;&lf;To improve this, let's try a few things:&cr;&lf;<ul>&cr;&lf;<li>Change the <pin>Width</pin> of the <node>RandomSpread</node> to <b>2</b>. This means that the range of values output will be between <b>-1</b> and <b>+1</b> which is the range of Y values that fit inside the Renderer. The range is defined by the <pin>Width</pin> and the <pin>Input</pin> (i.e. the center) of <node>RandomSpread</node></li>&cr;&lf;<li>Try increasing the <pin>Filter Time</pin> of <node>Damper</node> to make the circles accelerate more slowly.</li>&cr;&lf;<li>Try changing the <pin>Period</pin> of the <node>LFO</node>. Note that if the <pin>Period</pin> is too short (i.e. quick), then the input to the <node>Damper</node> might move too quickly for the output to ever catch up.</li>&cr;&lf;<li>Try increasing the <pin>Spread Count</pin> on <node>RandomSpread</node></li>&cr;&lf;<li>Try chaning the <pin>Spread Count</pin> and <pin>Width</pin> of the <node>LinearSpread</node></li>&cr;&lf;</ul>|">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Font" slicecount="1" values="|Arial Black|">
</PIN>
<PIN pinname="Size" slicecount="1" values="10">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
</PIN>
</NODE>
<NODE componentmode="InABox" id="187" nodename="Renderer (EX9)" systemname="Renderer (EX9)">
<BOUNDS height="100" left="8700" top="10095" type="Node" width="100">
</BOUNDS>
<BOUNDS height="1875" left="8700" top="10095" type="Box" width="7695">
</BOUNDS>
<BOUNDS height="5010" left="15765" top="6165" type="Window" width="6240">
</BOUNDS>
<PIN pinname="Layers" visible="1">
</PIN>
<PIN pinname="Actual Backbuffer Width" visible="1">
</PIN>
<PIN pinname="Actual Backbuffer Height" visible="1">
</PIN>
<PIN pinname="Background Color" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" id="186" nodename="Quad (DX9)" systemname="Quad (DX9)">
<BOUNDS height="270" left="8700" top="9750" type="Node" width="1245">
</BOUNDS>
<PIN pinname="Layer" visible="1">
</PIN>
<PIN pinname="Transform" visible="1">
</PIN>
<PIN pinname="Texture" visible="1">
</PIN>
<PIN pinname="Render State" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="187" dstpinname="Layers" srcnodeid="186" srcpinname="Layer">
</LINK>
<NODE componentmode="Hidden" id="185" nodename="UniformScale (Transform)" systemname="UniformScale (Transform)">
<BOUNDS height="100" left="8865" top="8790" type="Node" width="100">
</BOUNDS>
<PIN pinname="Transform Out" visible="1">
</PIN>
<PIN pinname="XYZ" slicecount="1" values="0.1">
</PIN>
<PIN pinname="Transform In" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" id="184" nodename="FileTexture (EX9.Texture)" systemname="FileTexture (EX9.Texture)">
<BOUNDS height="100" left="10140" top="9255" type="Node" width="100">
</BOUNDS>
<PIN pinname="Texture Out" visible="1">
</PIN>
<PIN encoded="0" pinname="Filename" slicecount="1" values="|..\..\..\vvvv\vvvv_45beta26\girlpower\images\ring thin.bmp|">
</PIN>
</NODE>
<LINK dstnodeid="186" dstpinname="Texture" linkstyle="VHV" srcnodeid="184" srcpinname="Texture Out">
<LINKPOINT x="10140" y="9623">
</LINKPOINT>
<LINKPOINT x="9105" y="9623">
</LINKPOINT>
</LINK>
<NODE componentmode="Hidden" id="183" nodename="Scale (Transform)" systemname="Scale (Transform)">
<BOUNDS height="100" left="8865" top="9255" type="Node" width="100">
</BOUNDS>
<PIN pinname="Transform Out" visible="1">
</PIN>
<PIN pinname="X" slicecount="1" values="1">
</PIN>
<PIN pinname="Y" visible="1">
</PIN>
<PIN pinname="Transform In" visible="1">
</PIN>
</NODE>
<NODE componentmode="Hidden" id="182" nodename="Divide (Value)" systemname="Divide (Value)">
<BOUNDS height="270" left="14415" top="12270" type="Node" width="1035">
</BOUNDS>
<PIN pinname="Input" visible="1">
</PIN>
<PIN pinname="Input 2" visible="1">
</PIN>
<PIN pinname="Output" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="182" dstpinname="Input" srcnodeid="187" srcpinname="Actual Backbuffer Width">
</LINK>
<LINK dstnodeid="182" dstpinname="Input 2" srcnodeid="187" srcpinname="Actual Backbuffer Height">
</LINK>
<LINK dstnodeid="186" dstpinname="Transform" srcnodeid="183" srcpinname="Transform Out">
</LINK>
<LINK dstnodeid="183" dstpinname="Transform In" srcnodeid="185" srcpinname="Transform Out">
</LINK>
<NODE componentmode="Hidden" id="180" nodename="Translate (Transform)" systemname="Translate (Transform)">
<BOUNDS height="270" left="8865" top="8430" type="Node" width="4635">
</BOUNDS>
<PIN pinname="Transform Out" visible="1">
</PIN>
<PIN pinname="X" visible="1">
</PIN>
<PIN pinname="Y" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="185" dstpinname="Transform In" srcnodeid="180" srcpinname="Transform Out">
</LINK>
<NODE componentmode="Hidden" id="178" nodename="RetroColors (Color)" systemname="RetroColors (Color)">
<BOUNDS height="100" left="10395" top="9750" type="Node" width="100">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname="Wavelength (nm)">
</PIN>
<PIN pinname="Index" slicecount="1" values="3">
</PIN>
<PIN pinname="Mode" slicecount="1" values="SinclairZXSpectrum">
</PIN>
</NODE>
<LINK dstnodeid="187" dstpinname="Background Color" srcnodeid="178" srcpinname="Output">
</LINK>
<NODE componentmode="Hidden" id="177" nodename="Blend (EX9.RenderState)" systemname="Blend (EX9.RenderState)">
<BOUNDS height="100" left="8640" top="7245" type="Node" width="100">
</BOUNDS>
<PIN pinname="Render State Out" visible="1">
</PIN>
<PIN pinname="Draw Mode" slicecount="1" values="Add">
</PIN>
</NODE>
<LINK dstnodeid="186" dstpinname="Render State" linkstyle="VHV" srcnodeid="177" srcpinname="Render State Out">
<LINKPOINT x="8560" y="8283">
</LINKPOINT>
<LINKPOINT x="8840" y="8953">
</LINKPOINT>
</LINK>
<LINK dstnodeid="183" dstpinname="Y" hiddenwhenlocked="1" srcnodeid="182" srcpinname="Output">
</LINK>
<LINK dstnodeid="165" dstpinname="Y" hiddenwhenlocked="1" srcnodeid="164" srcpinname="Output">
</LINK>
<NODE componentmode="Hidden" id="189" nodename="RandomSpread (Spreads)" systemname="RandomSpread (Spreads)">
<BOUNDS height="100" left="11910" top="7575" type="Node" width="100">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname="Spread Count" slicecount="1" values="8">
</PIN>
<PIN pinname="Random Seed" visible="1">
</PIN>
<PIN pinname="Width" slicecount="1" values="2">
</PIN>
</NODE>
<NODE componentmode="Hidden" id="190" nodename="LinearSpread (Spreads)" systemname="LinearSpread (Spreads)">
<BOUNDS height="100" left="10395" top="8010" type="Node" width="100">
</BOUNDS>
<PIN pinname="Output" visible="1">
</PIN>
<PIN pinname="Spread Count" slicecount="1" values="8">
</PIN>
<PIN pinname="Phase" slicecount="1" visible="1" values="0">
</PIN>
<PIN pinname="Width" slicecount="1" values="2">
</PIN>
</NODE>
<LINK dstnodeid="180" dstpinname="X" srcnodeid="190" srcpinname="Output">
</LINK>
<NODE componentmode="Hidden" id="191" nodename="LFO (Animation)" systemname="LFO (Animation)">
<BOUNDS height="100" left="11970" top="6915" type="Node" width="100">
</BOUNDS>
<PIN pinname="Cycles" visible="1">
</PIN>
</NODE>
<LINK dstnodeid="189" dstpinname="Random Seed" srcnodeid="191" srcpinname="Cycles">
</LINK>
<NODE componentmode="Hidden" id="192" nodename="Damper (Animation)" systemname="Damper (Animation)">
<BOUNDS height="100" left="11895" top="7995" type="Node" width="100">
</BOUNDS>
<PIN pinname="Go To Position" visible="1">
</PIN>
<PIN pinname="Position Out" visible="1">
</PIN>
<PIN pinname="FilterTime" slicecount="1" values="3">
</PIN>
</NODE>
<LINK dstnodeid="192" dstpinname="Go To Position" srcnodeid="189" srcpinname="Output">
</LINK>
<LINK dstnodeid="180" dstpinname="Y" srcnodeid="192" srcpinname="Position Out">
</LINK>
<NODE componentmode="InABox" id="103" nodename="IOBox (String)" systemname="IOBox (String)">
<BOUNDS height="270" left="8145" top="3015" type="Node" width="330">
</BOUNDS>
<BOUNDS height="7515" left="8145" top="3015" type="Box" width="345">
</BOUNDS>
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="||">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="1">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
</NODE>
<NODE systemname="Timeliner (Animation)" filename="%VVVV%\plugins\Timeliner.dll" nodename="Timeliner (Animation)" componentmode="Hidden" id="194">
<BOUNDS type="Node" left="8910" top="12675" width="100" height="100">
</BOUNDS>
<BOUNDS type="Box" left="8910" top="12675" width="6000" height="3000">
</BOUNDS>
<BOUNDS type="Window" left="16230" top="13275" width="9000" height="4500">
</BOUNDS>
<PIN pinname="Translate" slicecount="1" values="0">
</PIN>
<PIN pinname="Scale" slicecount="1" values="50">
</PIN>
<PIN pinname="Pin Settings" slicecount="1" values="|<PIN Name="Ruler0" Type="Ruler" SliceCount="0" Height="40" Parent="0" />|" encoded="0">
</PIN>
</NODE>
<NODE componentmode="InABox" id="195" nodename="IOBox (String)" systemname="IOBox (String)">
<BOUNDS height="270" left="8925" top="12195" type="Node" width="2070">
</BOUNDS>
<BOUNDS height="330" left="8925" top="12195" type="Box" width="1815">
</BOUNDS>
<PIN encoded="0" pinname="Input String" slicecount="1" visible="0" values="|[3 - Timeliner]&cr;&lf;The <node>Timeliner</node> node is a fantastic tool for advanced animations. Check out the help patch for it by creating the node and pressing <key>F1</key> whilst it is selected.|">
</PIN>
<PIN pinname="Output String" visible="0">
</PIN>
<PIN pinname="Show Grid" slicecount="1" values="0">
</PIN>
<PIN pinname="String Type" slicecount="1" values="MultiLine">
</PIN>
<PIN pinname="Font" slicecount="1" values="|Arial Black|">
</PIN>
<PIN pinname="Size" slicecount="1" values="10">
</PIN>
<PIN encoded="0" pinname="Descriptive Name" slicecount="1" values="||">
</PIN>
</NODE>
</PATCH>