- Implemented without using TileMap
- Designed to use only the minimum number of meshes regardless of the size of the map.
- Consists of 5 layers for the occlusion.
- Uses the map file created in 'RPG Maker MV' directly.
- Designed to maintain aspect ratios at various resolutions.
smgal/unity_2d_tiling_demo
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2D tile-based game demo
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