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2d tile map demo with Unity3D

  • Implemented without using TileMap
  • Designed to use only the minimum number of meshes regardless of the size of the map.
  • Consists of 5 layers for the occlusion.
  • Uses the map file created in 'RPG Maker MV' directly.
  • Designed to maintain aspect ratios at various resolutions.

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2D tile-based game demo

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