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SRendererWidget.h
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SRendererWidget.h
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#ifndef SRENDERERWIDGET_H
#define SRENDERERWIDGET_H
#include <QWidget>
#include <QToolBar>
#include <QMenu>
#include <QMenuBar>
#include <QFile>
#include <QPainter>
#include <QPaintEvent>
#include <QPalette>
#include <QColor>
#include <QImage>
#include <QPixmap>
#include <QTime>
#include <QTimer>
#include <QMouseEvent>
#include <QWheelEvent>
#include <QMessageBox>
#include "SRendererDevice.h"
#include "BlinnPhongShader.h"
#include "Model.h"
#include "Camera.h"
#define DEFAULT_WIDTH 800
#define DEFAULT_HEIGHT 600
#define FIXED_CAMERA_FAR 100.f
namespace Ui {
class SRendererWidget;
}
class SRendererWidget : public QWidget
{
Q_OBJECT
public:
explicit SRendererWidget(QWidget *parent = nullptr);
~SRendererWidget();
void SetRenderColor(Color color, RenderColorType type);
void SetLightColor(Color color, LightColorType type);
void SetLightDir(Vector4D dir){SRendererDevice::GetInstance().shader->lightList[0].dir = dir;}
void SetRenderMode(RenderMode mode){SRendererDevice::GetInstance().renderMode = mode;}
void SetFaceCulling(bool val){SRendererDevice::GetInstance().faceCulling = val;}
void SetMultiThread(bool val){SRendererDevice::GetInstance().multiThread = val;}
void SaveImage(QString path){SRendererDevice::GetInstance().SaveImage(path);}
void LoadModel(QString path);
void InitDevice();
Camera camera;
protected:
void paintEvent(QPaintEvent *) Q_DECL_OVERRIDE;
void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void mouseReleaseEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void mouseMoveEvent(QMouseEvent* event) Q_DECL_OVERRIDE;
void wheelEvent(QWheelEvent *event) Q_DECL_OVERRIDE;
signals:
void SendModelData(int triangleCount, int vertexCount);
public slots:
void Render();
private:
int w;
int h;
QTimer timer;
void ProcessInput();
void ResetCamera();
void InitUI();
Ui::SRendererWidget *ui;
Model* model;
};
#endif // SRENDERERWIDGET_H