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fix(float): make screen*() functions respect floating windows
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Resolves neovim#19013.
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echasnovski authored and smjonas committed Dec 31, 2022
1 parent 3901b83 commit 0f961ce
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Showing 4 changed files with 112 additions and 23 deletions.
15 changes: 8 additions & 7 deletions src/nvim/eval.c
Original file line number Diff line number Diff line change
Expand Up @@ -49,6 +49,7 @@
#include "nvim/sign.h"
#include "nvim/syntax.h"
#include "nvim/ui.h"
#include "nvim/ui_compositor.h"
#include "nvim/undo.h"
#include "nvim/version.h"
#include "nvim/window.h"
Expand Down Expand Up @@ -6849,19 +6850,19 @@ void return_register(int regname, typval_T *rettv)
rettv->vval.v_string = xstrdup(buf);
}

void screenchar_adjust_grid(ScreenGrid **grid, int *row, int *col)
void screenchar_adjust(ScreenGrid **grid, int *row, int *col)
{
// TODO(bfredl): this is a hack for legacy tests which use screenchar()
// to check printed messages on the screen (but not floats etc
// as these are not legacy features). If the compositor is refactored to
// have its own buffer, this should just read from it instead.
msg_scroll_flush();
if (msg_grid.chars && msg_grid.comp_index > 0 && *row >= msg_grid.comp_row
&& *row < (msg_grid.rows + msg_grid.comp_row)
&& *col < msg_grid.cols) {
*grid = &msg_grid;
*row -= msg_grid.comp_row;
}

*grid = ui_comp_get_grid_at_coord(*row, *col);

// Make `row` and `col` relative to the grid
*row -= (*grid)->comp_row;
*col -= (*grid)->comp_col;
}

/// Set line or list of lines in buffer "buf".
Expand Down
38 changes: 22 additions & 16 deletions src/nvim/eval/funcs.c
Original file line number Diff line number Diff line change
Expand Up @@ -8035,14 +8035,15 @@ static void f_screenattr(typval_T *argvars, typval_T *rettv, FunPtr fptr)
{
int c;

ScreenGrid *grid;
int row = (int)tv_get_number_chk(&argvars[0], NULL) - 1;
int col = (int)tv_get_number_chk(&argvars[1], NULL) - 1;
if (row < 0 || row >= default_grid.rows
|| col < 0 || col >= default_grid.cols) {

screenchar_adjust(&grid, &row, &col);

if (row < 0 || row >= grid->rows || col < 0 || col >= grid->cols) {
c = -1;
} else {
ScreenGrid *grid = &default_grid;
screenchar_adjust_grid(&grid, &row, &col);
c = grid->attrs[grid->line_offset[row] + col];
}
rettv->vval.v_number = c;
Expand All @@ -8053,14 +8054,15 @@ static void f_screenchar(typval_T *argvars, typval_T *rettv, FunPtr fptr)
{
int c;

ScreenGrid *grid;
int row = tv_get_number_chk(&argvars[0], NULL) - 1;
int col = tv_get_number_chk(&argvars[1], NULL) - 1;
if (row < 0 || row >= default_grid.rows
|| col < 0 || col >= default_grid.cols) {

screenchar_adjust(&grid, &row, &col);

if (row < 0 || row >= grid->rows || col < 0 || col >= grid->cols) {
c = -1;
} else {
ScreenGrid *grid = &default_grid;
screenchar_adjust_grid(&grid, &row, &col);
c = utf_ptr2char((char *)grid->chars[grid->line_offset[row] + col]);
}
rettv->vval.v_number = c;
Expand All @@ -8069,15 +8071,16 @@ static void f_screenchar(typval_T *argvars, typval_T *rettv, FunPtr fptr)
/// "screenchars()" function
static void f_screenchars(typval_T *argvars, typval_T *rettv, FunPtr fptr)
{
ScreenGrid *grid;
int row = tv_get_number_chk(&argvars[0], NULL) - 1;
int col = tv_get_number_chk(&argvars[1], NULL) - 1;
if (row < 0 || row >= default_grid.rows
|| col < 0 || col >= default_grid.cols) {

screenchar_adjust(&grid, &row, &col);

if (row < 0 || row >= grid->rows || col < 0 || col >= grid->cols) {
tv_list_alloc_ret(rettv, 0);
return;
}
ScreenGrid *grid = &default_grid;
screenchar_adjust_grid(&grid, &row, &col);
int pcc[MAX_MCO];
int c = utfc_ptr2char(grid->chars[grid->line_offset[row] + col], pcc);
int composing_len = 0;
Expand Down Expand Up @@ -8136,14 +8139,17 @@ static void f_screenstring(typval_T *argvars, typval_T *rettv, FunPtr fptr)
{
rettv->vval.v_string = NULL;
rettv->v_type = VAR_STRING;

ScreenGrid *grid;
int row = tv_get_number_chk(&argvars[0], NULL) - 1;
int col = tv_get_number_chk(&argvars[1], NULL) - 1;
if (row < 0 || row >= default_grid.rows
|| col < 0 || col >= default_grid.cols) {

screenchar_adjust(&grid, &row, &col);

if (row < 0 || row >= grid->rows || col < 0 || col >= grid->cols) {
return;
}
ScreenGrid *grid = &default_grid;
screenchar_adjust_grid(&grid, &row, &col);

rettv->vval.v_string = (char *)vim_strsave(grid->chars[grid->line_offset[row] + col]);
}

Expand Down
13 changes: 13 additions & 0 deletions src/nvim/ui_compositor.c
Original file line number Diff line number Diff line change
Expand Up @@ -300,6 +300,19 @@ ScreenGrid *ui_comp_mouse_focus(int row, int col)
return NULL;
}

/// Compute which grid is on top at supplied screen coordinates
ScreenGrid *ui_comp_get_grid_at_coord(int row, int col)
{
for (ssize_t i = (ssize_t)kv_size(layers) - 1; i > 0; i--) {
ScreenGrid *grid = kv_A(layers, i);
if (row >= grid->comp_row && row < grid->comp_row + grid->rows
&& col >= grid->comp_col && col < grid->comp_col + grid->cols) {
return grid;
}
}
return &default_grid;
}

/// Baseline implementation. This is always correct, but we can sometimes
/// do something more efficient (where efficiency means smaller deltas to
/// the downstream UI.)
Expand Down
69 changes: 69 additions & 0 deletions test/functional/vimscript/screenchar_spec.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,69 @@
local helpers = require('test.functional.helpers')(after_each)
local clear, eq, neq = helpers.clear, helpers.eq, helpers.neq
local command, meths, funcs = helpers.command, helpers.meths, helpers.funcs
local tbl_deep_extend = helpers.tbl_deep_extend

-- Set up two overlapping floating windows
local setup_floating_windows = function()
local base_opts = {
relative = 'editor',
height = 1,
width = 2,
anchor = 'NW',
style = 'minimal',
border = 'none',
}

local bufnr_1 = meths.create_buf(false, true)
meths.buf_set_lines(bufnr_1, 0, -1, true, { 'aa' })
local opts_1 = tbl_deep_extend('force', { row = 0, col = 0, zindex = 11 }, base_opts)
meths.open_win(bufnr_1, false, opts_1)

local bufnr_2 = meths.create_buf(false, true)
meths.buf_set_lines(bufnr_2, 0, -1, true, { 'bb' })
local opts_2 = tbl_deep_extend('force', { row = 0, col = 1, zindex = 10 }, base_opts)
meths.open_win(bufnr_2, false, opts_2)

command('redraw')
end

describe('screenchar() and family respect floating windows', function()
before_each(function()
clear()
-- These commands result into visible text `aabc`.
-- `aab` - from floating windows, `c` - from text in regular window.
meths.buf_set_lines(0, 0, -1, true, { 'cccc' })
setup_floating_windows()
end)

it('screenattr()', function()
local attr_1 = funcs.screenattr(1, 1)
local attr_2 = funcs.screenattr(1, 2)
local attr_3 = funcs.screenattr(1, 3)
local attr_4 = funcs.screenattr(1, 4)
eq(attr_1, attr_2)
eq(attr_1, attr_3)
neq(attr_1, attr_4)
end)

it('screenchar()', function()
eq(97, funcs.screenchar(1, 1))
eq(97, funcs.screenchar(1, 2))
eq(98, funcs.screenchar(1, 3))
eq(99, funcs.screenchar(1, 4))
end)

it('screenchars()', function()
eq({ 97 }, funcs.screenchars(1, 1))
eq({ 97 }, funcs.screenchars(1, 2))
eq({ 98 }, funcs.screenchars(1, 3))
eq({ 99 }, funcs.screenchars(1, 4))
end)

it('screenstring()', function()
eq('a', funcs.screenstring(1, 1))
eq('a', funcs.screenstring(1, 2))
eq('b', funcs.screenstring(1, 3))
eq('c', funcs.screenstring(1, 4))
end)
end)

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