-
Notifications
You must be signed in to change notification settings - Fork 2.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Properly implement Chloroblast recoil #9648
Conversation
Do we have tests distinguishing this from Mind Blown, etc? If not I think those would be good to add. |
to be consistent with the struggle recoil block right below this block
Did anyone ever get around to testing how this works with Parental Bond? |
Would this be better implemented in the calcRecoilDamage function itself? |
I originally didn't do this because it would add an extra parameter to calcRecoilDamage, but now that I realize substitute has to do recoil damage itself it's probably better to implement it in calcRecoilDamage. |
I just tested it and the recoil was still 50%. |
Thanks Karthik! |
And by properly I mean the dumb way GF implemented this.
https://www.smogon.com/forums/threads/bug-reports-v4-read-original-post-before-posting.3663703/post-9699207
https://twitter.com/zakocky/status/1663886466525827072