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Engine of awesomeness #8

Merged
merged 37 commits into from
Mar 15, 2015
Merged

Engine of awesomeness #8

merged 37 commits into from
Mar 15, 2015

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smudge202
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Awful lot to go through here.

The scheduler is unsafe, but is not completely untested.

Integration Tests are disabled within the branch, use optional compilation symbols to enable.

I welcome any feed back!

Fixes #6

Engine subscriptions introduced
Argument validation added for Clock subscribe
…to dependency when archiving/removal required
GameTime values &  equality introduced
SchedulerOptions for Initial Game Time Multiplier introduced
Configurably spin waiting fuzzy matched times
Argument validation tested on scheduler
@smudge202 smudge202 mentioned this pull request Mar 15, 2015
@smudge202
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Latest commits fix #9

@smudge202
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CI correctly identified an issue (not found locally due to racing condition)

http://puu.sh/gAE0b/ca8a7c6c78.png

@smudge202 smudge202 mentioned this pull request Mar 15, 2015
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Going to collapse this to dev. The code looks pretty good and we can raise technical debt issues as bugs whilst it's in dev? Idea being @herecydev and I will be working on #1 and #2 concurrently, and we'd rather base those branches on the merged dev than a PR branch.

smudge202 added a commit that referenced this pull request Mar 15, 2015
@smudge202 smudge202 merged commit 49237a3 into dev Mar 15, 2015
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time subscriptions
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