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Inverted "normals" in rBSP (mp_rr_aquaduct at least) #14

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mrsteyk opened this issue Jul 28, 2021 · 1 comment
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Inverted "normals" in rBSP (mp_rr_aquaduct at least) #14

mrsteyk opened this issue Jul 28, 2021 · 1 comment
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@mrsteyk
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mrsteyk commented Jul 28, 2021

When you load an mp_rr_aquaduct and enable backface culling - all of the normals or order of verticies are inverted rendering the result mesh unusable (as-is) in most real-world case scenarios like importing the FBX in Hammer 2

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@snake-biscuits snake-biscuits added the bug Something isn't working label Aug 1, 2021
@snake-biscuits snake-biscuits self-assigned this Aug 1, 2021
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Looks like I reversed the winding order for triangles for Titanfall 1 & 2, but not Apex
Pushing out a fix now

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