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snakemodule/SHMUPAssignment2D
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Controls: Ship follows cursor. LMB fire current weapon. MultiShot hold to fire 3 shot bursts. Pulse Laser deals all enemies on a raycast at high frequency. Homing Missiles, when held fires a laser that marks targets for tracking. On release, rapidly fires missiles each locked on to one marked target. If the a target is destroyed or despawns, the missile loses tracking and goes inactive and despawns after a short time. Known bug: under some circumstances (possibly related to weapon swapping or attempting to start locking on while still firing missiles from a previous lock on) the icon signifying a marked target does not show up properly. Scroll up/down to swap weapon, after picking up weapon powerup. RMB activates shield, 1 second invulnerability, 5 second cooldown. Demo consists of 30 second timeline of enemies spawning and moving in different patterns. Enemies will keep spawning at a low rate for about 30 seconds more after that. Weapon pickups spawn at 8 & 14 seconds Ship dies after 3 hits. However it is not cleanly handled and simply disables the player object. NO UI.
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