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Yet another L-system implementation
snauts/abop
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This program is implementation of L-systems as described in "The Algorithmic Beauty of Plants" http://algorithmicbotany.org/papers/abop/abop.pdf *) Build the machine.so You have to get development libraries of zlib, libpng, opengl and SDL *) Make sure you have cffi and cl-opengl *) To run all examples launch SBCL or CLISP and type: (asdf:oos 'asdf:load-op 'abop) (in-package :abop) (all) *) UI in OpenGL view: rotate - MB-drag zoom - CTRL + MB-drag pan - SHIFT + MB-drag quit - Q or ESC save wavefront (scene.obj) - W save povray (scene.inc) - R save PNM (result-xxxxx.pnm) - S save collada (scene.dae) - C save renderman rib - B
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Yet another L-system implementation
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