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I am currently rewriting my cheat for Devour using your library but i can't call a function without an access violation happening.
Original C# code (using MelonLoader) :
I am currently rewriting my cheat for Devour using your library but i can't call a function without an access violation happening.
Original C# code (using MelonLoader) :
New C++ code (using IL2CPP Resolver) :
The code crashes at
void* GetMethodPointer(Unity::il2cppClass* m_pClass, const char* m_pMethodName, int m_iArgs)
, line 176 of Class.cpp :Result : "Access violation in GameAssembly.dll when reading at 0xFFFFFFFF20000133."
What am i missing there ?
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