- C++
Introduction to C++
- History and Overview
- Setting Up the Development Environment
- First C++ Program
Basics of C++
- Variables and Data Types
- Operators
- Control Flow (if, else, switch)
- Loops (for, while, do-while)
Functions in C++
- Function Declaration and Definition
- Parameters and Return Types
- Function Overloading
- Recursion
Object-Oriented Programming (OOP)
- Classes and Objects
- Inheritance
- Polymorphism
- Encapsulation
- Abstraction
C++ Standard Template Library (STL)
- Containers
- Iterators
- Algorithms
Memory Management
- Dynamic Memory Allocation (new and delete)
- Smart Pointers
File Handling
- Reading from and Writing to Files
- File Streams
Exception Handling
- try, catch, throw
- Standard Exceptions
Advanced Topics
- Templates
- Lambda Expressions
- Multithreading
- Regular Expressions
Best Practices and Coding Standards
- Code Organization
- Naming Conventions
- Documentation
Real-world Applications and Case Studies
- History and Overview
- Install GCC (GNU Compiler Collection) or Visual Studio as your compiler.
- Choose a code editor such as VS Code, Sublime Text, or any other you're comfortable with.
- Syntax
- Token
- Comment
- Keyword
- Variables & Constant
- Data Types
- Operators
- Input/Output
- Write simple programs to practice using these statements.
- Print patterns or solve basic problems using loops.
- Write functions for simple mathematical operations.
- Practice calling functions with different arguments.
- Create programs that manipulate arrays and strings.
- Practice iterating through arrays and performing operations on strings.
- Write a simple class and create objects.
- Understand the concept of encapsulation.
- Extend your previous class with inheritance.
- Implement polymorphism and explore abstraction and encapsulation concepts.
- Create programs using these STL containers.
- Understand their methods and properties.
- Implement programs using maps and sets.
- Explore algorithms like sorting and searching in the STL.
- Write programs that read from and write to files.
- Practice error handling for file operations.
- Create programs that handle exceptions gracefully.
- Practice catching different types of errors.
- Start planning and coding your project.
- It could be a simple game, a data management system, or any other application.
- Apply these concepts in your mini project.
- Experiment with templates and dynamic memory.
HAPPY LEARNING !!
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