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I think it's a very nice feature of core fluidsim solvers to have this function. Users can very easily create simple 2d animations representing the flow simulated. It's very useful to "see what happens" and of course for communication (BTW, we don't use it enough).
It would be very nice to have something similar for Snek. I don't know if it could be based on the code of fluidsim.base.output.movies.MoviesBase. If it could, we would have to move this class in fluidsim_core (super easy).
I don't include this issue in our 0.8.0 milestone, but it would be very useful for #92 since it would be very easy to create nice animated GIF that could be included in the README and in the doc. Such GIF would also be useful for communication on social media (see for example https://twitter.com/me3250).
The text was updated successfully, but these errors were encountered:
I think it's a very nice feature of core fluidsim solvers to have this function. Users can very easily create simple 2d animations representing the flow simulated. It's very useful to "see what happens" and of course for communication (BTW, we don't use it enough).
Animations in fluidsim are based on this method: https://fluidsim.readthedocs.io/en/latest/generated/fluidsim.base.output.movies.html#fluidsim.base.output.movies.MoviesBase.animate
It would be very nice to have something similar for Snek. I don't know if it could be based on the code of
fluidsim.base.output.movies.MoviesBase
. If it could, we would have to move this class influidsim_core
(super easy).I don't include this issue in our 0.8.0 milestone, but it would be very useful for #92 since it would be very easy to create nice animated GIF that could be included in the README and in the doc. Such GIF would also be useful for communication on social media (see for example https://twitter.com/me3250).
The text was updated successfully, but these errors were encountered: