Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Chris Houlihan secret room not working? #82

Closed
JasonShearer opened this issue Sep 11, 2022 · 3 comments
Closed

Chris Houlihan secret room not working? #82

JasonShearer opened this issue Sep 11, 2022 · 3 comments

Comments

@JasonShearer
Copy link
Contributor

JasonShearer commented Sep 11, 2022

Can anyone else confirm this? When I try one of the methods, I get taken to a black, empty square room. I still have control over Link, but the only thing I can see is my hud and weapon/item effects.

@snesrev
Copy link
Owner

snesrev commented Sep 12, 2022

Which method did you try?

@cassidoxa
Copy link

I'm also getting this, playing on linux. Via the exiting sanc and bombing into back of escape method and also manipulating the camera from broken bridge screen to the open pyramid hole (bonk against the lowest horizontal wall, then dashturn down into the screen transition and walk to the hole avoiding diagonals on stairs.) From the latest commit I get SIGABORT with zelda3: spc_player.c:166: void Not_Implemented(): Assertion '0' failed. If I remove that then I get the behavior described above.

@JasonShearer
Copy link
Contributor Author

JasonShearer commented Sep 12, 2022

At first I just tried the method that ends with you bombing yourself into the hole in the graveyard near Sanctuary. But it also happens with the method involving the hole to the right of the castle in the Light World. There's several other methods, but I suspect they'd all have the same result. As I said, I still have full control of Link and the room appears to be the size of the Chris Houlihan room, but it's as if the assets aren't loading.

Screenshot: https://i.imgur.com/wcnE3Ev.png

snesrev added a commit that referenced this issue Sep 13, 2022
@snesrev snesrev closed this as completed Sep 13, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants