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Get SDL from Nuget #7

Merged
merged 1 commit into from
Aug 31, 2022
Merged

Get SDL from Nuget #7

merged 1 commit into from
Aug 31, 2022

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kageurufu
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@njs-guy
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njs-guy commented Aug 30, 2022

This worked much better for me. No SDL setup is needed. Visual Studio does everything for you when you build the project/solution. Thanks!

@snesrev snesrev merged commit 4c368d2 into snesrev:master Aug 31, 2022
Nutzzz added a commit to Nutzzz/zelda3 that referenced this pull request Aug 31, 2022
…e settings to file

Merges PR snesrev#7 and some of PR snesrev#21 (without the move from C/C++ to C99):
* Get SDL from Nuget
* Makefile
* Add F11 as Fullscreen toggle
* Handle gamepad and keyconf.yaml mapping
* Convert *.py to unix (LF, shebang, +x)

Additionally:
* Optional autosave on quit, autoload on start
* Autozoom to best size for screen, or change zoom manually
* Keep proper ratio in fullscreen
* Save settings to config.yaml
* In addition to key changes from PR snesrev#21 , also:
  Esc to quit
  Ctrl+P or Pause/Break to pause
  +/- to change zoom
  F11 or Alt+Enter to toggle fullscreen
  PgUp/PgDn/Home to navigate stages in saves/ref/
snesrev added a commit that referenced this pull request Aug 31, 2022
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3 participants