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The reason the setting exists in the first place is due to the effect's lack of upscaling and/or texture filtering and to give players control over the cosmetic effect.
Because it's a blur effect, one could get away with simply upscaling the effect's low-res result and apply a cheap scaling filter to make it look like it was rendered at a higher resolution than it actually was. This technique is rather common in post-processing effects nowadays.
Quoted from pcgamingwiki. Does this still happen in newer builds of Chimera?
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