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PrintVisitor.cpp
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PrintVisitor.cpp
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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture *
* (c) 2006 INRIA, USTL, UJF, CNRS, MGH *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*******************************************************************************
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/simulation/PrintVisitor.h>
#include <sofa/helper/Factory.h>
#include <sofa/simulation/Node.h>
#include <sofa/core/topology/Topology.h>
#include <sofa/core/collision/Pipeline.h>
#include <sofa/core/CollisionModel.h>
#include <sofa/core/BehaviorModel.h>
#include <sofa/core/behavior/OdeSolver.h>
#include <sofa/core/behavior/LinearSolver.h>
#include <sofa/core/behavior/BaseInteractionForceField.h>
#include <sofa/core/behavior/BaseProjectiveConstraintSet.h>
#include <sofa/core/behavior/BaseConstraintSet.h>
#include <sofa/core/behavior/BaseMass.h>
#include <sofa/core/objectmodel/ContextObject.h>
#include <sofa/core/visual/VisualModel.h>
#include <sofa/core/BaseMapping.h>
namespace sofa::simulation
{
template<class T>
void PrintVisitor::processObject(T obj)
{
std::cout << ' ' << obj->getName() << '(' << sofa::helper::gettypename(typeid(*obj)) << ')';
}
template<class Seq>
void PrintVisitor::processObjects(Seq& list, const char* name)
{
if (list.empty()) return;
for (int i=0; i<=level; i++)
std::cout << "| ";
std::cout << name << ":";
for (typename Seq::iterator it = list.begin(); it != list.end(); ++it)
{
typename Seq::value_type obj = *it;
this->processObject<typename Seq::value_type>(obj);
}
std::cout << std::endl;
}
Visitor::Result PrintVisitor::processNodeTopDown(simulation::Node* node)
{
for (int i=0; i<level; i++)
std::cout << "| ";
std::cout << "+-";
std::cout << node->getName()<<std::endl;
++level;
processObjects(node->mechanicalState,"MechanicalState");
processObjects(node->mechanicalMapping,"MechanicalMapping");
processObjects(node->solver,"Solver");
processObjects(node->linearSolver,"LinearSolver");
processObjects(node->mass,"Mass");
processObjects(node->topology,"Topology");
processObjects(node->forceField,"ForceField");
processObjects(node->interactionForceField,"InteractionForceField");
processObjects(node->projectiveConstraintSet,"ProjectiveConstraintSet");
processObjects(node->constraintSet,"ConstraintSet");
processObjects(node->contextObject,"ContextObject");
processObjects(node->mapping,"Mapping");
processObjects(node->behaviorModel,"BehaviorModel");
processObjects(node->visualModel,"VisualModel");
processObjects(node->collisionModel,"CollisionModel");
processObjects(node->collisionPipeline,"CollisionPipeline");
processObjects(node->unsorted,"unsorted");
return RESULT_CONTINUE;
}
void PrintVisitor::processNodeBottomUp(simulation::Node* /*node*/)
{
--level;
}
} // namespace sofa::simulation