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OglTetrahedralModel.h
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OglTetrahedralModel.h
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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture *
* (c) 2006 INRIA, USTL, UJF, CNRS, MGH *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*******************************************************************************
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef OGLTETRAHEDRALMODEL_H_
#define OGLTETRAHEDRALMODEL_H_
#include <VolumetricRendering/config.h>
#include <sofa/core/visual/VisualModel.h>
#include <sofa/core/topology/BaseMeshTopology.h>
#include <sofa/core/behavior/MechanicalState.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/core/topology/TopologyData.inl>
#include <sofa/gl/component/shader/OglVariable.h>
namespace sofa::component::visualmodel
{
/**
* \brief Render 3D models with tetrahedra.
*
* This is a basic class using tetrehedra for the rendering
* instead of common triangles. It loads its data with
* a BaseMeshTopology and a MechanicalState.
* This rendering is only available with Nvidia's >8 series
* and Ati's >2K series.
*
*/
template<class DataTypes>
class OglTetrahedralModel : public core::visual::VisualModel
{
public:
SOFA_CLASS(OglTetrahedralModel, core::visual::VisualModel);
typedef typename DataTypes::Coord Coord;
typedef typename DataTypes::Real Real;
typedef sofa::core::topology::Tetrahedron Tetrahedron;
typedef sofa::core::topology::BaseMeshTopology::SeqTetrahedra SeqTetrahedra;
core::topology::BaseMeshTopology* m_topology;
core::topology::PointData< sofa::type::vector<Coord> > m_positions; ///< Vertices coordinates
Data< sofa::type::vector<Tetrahedron> > m_tetrahedrons;
Data<bool> depthTest; ///< Set Depth Test
Data<bool> blending; ///< Set Blending
bool modified;
int lastMeshRev;
bool useTopology;
private:
GLuint m_vbo;
void updateVertexBuffer();
//Tables
sofa::gl::component::shader::OglFloatVector4Variable::SPtr m_mappingTableValues;
sofa::gl::component::shader::OglFloatVector4Variable::SPtr m_runSelectTableValues;
protected:
OglTetrahedralModel();
~OglTetrahedralModel() override;
public:
void init() override;
void initVisual() override;
void drawTransparent(const core::visual::VisualParams* vparams) override;
void computeBBox(const core::ExecParams *, bool onlyVisible=false) override;
void updateVisual() override;
virtual void computeMesh();
};
#if !defined(SOFA_COMPONENT_VISUALMODEL_OGLTETRAHEDRALMODEL_CPP)
extern template class SOFA_VOLUMETRICRENDERING_API OglTetrahedralModel<defaulttype::Vec3Types>;
#endif
} // namespace sofa::component::visualmodel
#endif /*OGLTETRAHEDRALMODEL_H_*/