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SceneLoaderXML.h
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SceneLoaderXML.h
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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture *
* (c) 2006 INRIA, USTL, UJF, CNRS, MGH *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*******************************************************************************
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#pragma once
#include <sofa/simulation/common/config.h>
#include <sofa/simulation/common/xml/BaseElement.h>
#include <sofa/simulation/SceneLoaderFactory.h>
#include <sofa/simulation/fwd.h>
namespace sofa::simulation
{
class SOFA_SIMULATION_COMMON_API SceneLoaderXML : public SceneLoader
{
public:
/// Pre-loading check
bool canLoadFileExtension(const char *extension) override;
/// Pre-saving check
bool canWriteFileExtension(const char *extension) override;
/// load the file
virtual sofa::simulation::NodeSPtr doLoad(const std::string& filename, const std::vector<std::string>& sceneArgs) override;
/// write the file
void write(sofa::simulation::Node* node, const char *filename) override;
/// generic function to process xml tree (after loading the xml structure)
static NodeSPtr processXML(xml::BaseElement* xml, const char *filename);
/// load a scene from memory (typically : an xml into a string)
NodeSPtr doLoadFromMemory(const char* filename, const char* data);
/// load a scene from memory (typically : an xml into a string)
static NodeSPtr loadFromMemory(const char* filename, const char* data);
/// get the file type description
virtual std::string getFileTypeDesc() override;
/// get the list of file extensions
void getExtensionList(ExtensionList* list) override;
bool syntaxForAddingRequiredPlugin(const std::string& pluginName,
const std::vector<std::string>& listComponents, std::ostream& ss, sofa::simulation::Node* nodeWhereAdded) override;
// Test if load succeed
static bool loadSucceed;
};
} // namespace sofa::simulation