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TriangleLocalMinDistanceFilter.cpp
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TriangleLocalMinDistanceFilter.cpp
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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, development version *
* (c) 2006-2019 INRIA, USTL, UJF, CNRS, MGH *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*******************************************************************************
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <SofaMeshCollision/TriangleLocalMinDistanceFilter.h>
#include <sofa/core/visual/VisualParams.h>
#include <SofaBaseTopology/TopologyData.inl>
#include <sofa/core/ObjectFactory.h>
namespace sofa
{
namespace component
{
namespace collision
{
using namespace sofa::defaulttype;
void TriangleInfo::buildFilter(unsigned int tri_index)
{
sofa::core::topology::BaseMeshTopology* bmt = this->base_mesh_topology;
const Triangle &t = bmt->getTriangle(tri_index);
const sofa::defaulttype::Vector3 &pt1 = (*this->position_filtering)[t[0]];
const sofa::defaulttype::Vector3 &pt2 = (*this->position_filtering)[t[1]];
const sofa::defaulttype::Vector3 &pt3 = (*this->position_filtering)[t[2]];
m_normal = cross(pt2-pt1, pt3-pt1);
setValid();
}
bool TriangleInfo::validate(const unsigned int tri_index, const defaulttype::Vector3 &PQ)
{
if (isValid())
{
return ( (m_normal * PQ) >= 0.0 );
}
else
{
buildFilter(tri_index);
return validate(tri_index, PQ);
}
}
TriangleLocalMinDistanceFilter::TriangleLocalMinDistanceFilter()
: m_pointInfo(initData(&m_pointInfo, "pointInfo", "point filter data"))
, m_lineInfo(initData(&m_lineInfo, "lineInfo", "line filter data"))
, m_triangleInfo(initData(&m_triangleInfo, "triangleInfo", "triangle filter data"))
, pointInfoHandler(NULL)
, lineInfoHandler(NULL)
, triangleInfoHandler(NULL)
, bmt(NULL)
{
}
TriangleLocalMinDistanceFilter::~TriangleLocalMinDistanceFilter()
{
if (pointInfoHandler) delete pointInfoHandler;
if (lineInfoHandler) delete lineInfoHandler;
if (triangleInfoHandler) delete triangleInfoHandler;
}
void TriangleLocalMinDistanceFilter::init()
{
bmt = getContext()->getMeshTopology();
msg_info() << "Mesh Topology found :" << bmt->getName();
component::container::MechanicalObject<sofa::defaulttype::Vec3Types>* mstateVec3d= dynamic_cast<component::container::MechanicalObject<Vec3Types>*>(getContext()->getMechanicalState());
if(mstateVec3d == NULL)
{
msg_warning() << "Init failed for TriangleLocalMinDistanceFilter no mstateVec3d found.";
}
if (bmt != nullptr)
{
pointInfoHandler = new PointInfoHandler(this,&m_pointInfo);
m_pointInfo.createTopologicalEngine(bmt, pointInfoHandler);
m_pointInfo.registerTopologicalData();
m_pointInfo.createTopologicalEngine(bmt);
helper::vector< PointInfo >& pInfo = *(m_pointInfo.beginEdit());
pInfo.resize(bmt->getNbPoints());
for (int i=0; i<bmt->getNbPoints(); i++)
{
pInfo[i].setLMDFilters(this);
pInfo[i].setBaseMeshTopology(bmt);
pInfo[i].setPositionFiltering(&mstateVec3d->read(core::ConstVecCoordId::position())->getValue());
}
m_pointInfo.endEdit();
lineInfoHandler = new LineInfoHandler(this,&m_lineInfo);
m_lineInfo.createTopologicalEngine(bmt, lineInfoHandler);
m_lineInfo.registerTopologicalData();
helper::vector< LineInfo >& lInfo = *(m_lineInfo.beginEdit());
lInfo.resize(bmt->getNbEdges());
for (unsigned int i=0; i<bmt->getNbEdges(); i++)
{
lInfo[i].setLMDFilters(this);
lInfo[i].setBaseMeshTopology(bmt);
lInfo[i].setPositionFiltering(&mstateVec3d->read(core::ConstVecCoordId::position())->getValue());
}
m_lineInfo.endEdit();
triangleInfoHandler = new TriangleInfoHandler(this,&m_triangleInfo);
m_triangleInfo.createTopologicalEngine(bmt, triangleInfoHandler);
m_triangleInfo.registerTopologicalData();
helper::vector< TriangleInfo >& tInfo = *(m_triangleInfo.beginEdit());
tInfo.resize(bmt->getNbTriangles());
for (sofa::core::topology::Topology::TriangleID i=0; i<bmt->getNbTriangles(); i++)
{
tInfo[i].setLMDFilters(this);
tInfo[i].setBaseMeshTopology(bmt);
tInfo[i].setPositionFiltering(&mstateVec3d->read(core::ConstVecCoordId::position())->getValue());
}
m_triangleInfo.endEdit();
}
if(this->isRigid())
{
msg_info() << "++++++ Is rigid Found in init ";
// Precomputation of the filters in the rigid case
//triangles:
helper::vector< TriangleInfo >& tInfo = *(m_triangleInfo.beginEdit());
for(unsigned int t=0; t<tInfo.size(); t++)
{
tInfo[t].buildFilter(t);
}
m_triangleInfo.endEdit();
//lines:
helper::vector< LineInfo >& lInfo = *(m_lineInfo.beginEdit());
for(unsigned int l=0; l<lInfo.size(); l++)
{
lInfo[l].buildFilter(l);
}
m_lineInfo.endEdit();
//points:
helper::vector< PointInfo >& pInfo = *(m_pointInfo.beginEdit());
for(unsigned int p=0; p<pInfo.size(); p++)
{
pInfo[p].buildFilter(p);
}
m_pointInfo.endEdit();
}
}
void TriangleLocalMinDistanceFilter::handleTopologyChange()
{
if(this->isRigid())
{
msg_error() << "Filters optimization needed for topological change on rigid collision model";
this->invalidate(); // all the filters will be recomputed, not only those involved in the topological change
}
}
void TriangleLocalMinDistanceFilter::PointInfoHandler::applyCreateFunction(unsigned int /*pointIndex*/, PointInfo &pInfo, const sofa::helper::vector< unsigned int > &, const sofa::helper::vector< double >&)
{
const TriangleLocalMinDistanceFilter *tLMDFilter = this->f;
pInfo.setLMDFilters(tLMDFilter);
sofa::core::topology::BaseMeshTopology * bmt = tLMDFilter->bmt;
pInfo.setBaseMeshTopology(bmt);
/////// TODO : template de la classe
component::container::MechanicalObject<Vec3Types>* mstateVec3d= dynamic_cast<component::container::MechanicalObject<Vec3Types>*>(tLMDFilter->getContext()->getMechanicalState());
if(tLMDFilter->isRigid())
{
/////// TODO : template de la classe
if(mstateVec3d != NULL)
{
pInfo.setPositionFiltering(&(mstateVec3d->read(core::ConstVecCoordId::restPosition())->getValue()));
}
}
else
{
/////// TODO : template de la classe
if(mstateVec3d != NULL)
{
pInfo.setPositionFiltering(&mstateVec3d->read(core::ConstVecCoordId::position())->getValue());
}
}
}
void TriangleLocalMinDistanceFilter::LineInfoHandler::applyCreateFunction(unsigned int /*edgeIndex*/, LineInfo &lInfo, const core::topology::BaseMeshTopology::Edge&, const sofa::helper::vector< unsigned int > &, const sofa::helper::vector< double >&)
{
const TriangleLocalMinDistanceFilter *tLMDFilter = this->f;
lInfo.setLMDFilters(tLMDFilter);
sofa::core::topology::BaseMeshTopology * bmt = tLMDFilter->bmt; // (sofa::core::topology::BaseMeshTopology *)tLMDFilter->getContext()->getTopology();
lInfo.setBaseMeshTopology(bmt);
/////// TODO : template de la classe
component::container::MechanicalObject<Vec3Types>* mstateVec3d= dynamic_cast<component::container::MechanicalObject<Vec3Types>*>(tLMDFilter->getContext()->getMechanicalState());
if(tLMDFilter->isRigid())
{
/////// TODO : template de la classe
if(mstateVec3d != NULL)
{
lInfo.setPositionFiltering(&(mstateVec3d->read(core::ConstVecCoordId::restPosition())->getValue()));
}
}
else
{
/////// TODO : template de la classe
if(mstateVec3d != NULL)
{
lInfo.setPositionFiltering(&mstateVec3d->read(core::ConstVecCoordId::position())->getValue());
}
}
}
void TriangleLocalMinDistanceFilter::TriangleInfoHandler::applyCreateFunction(unsigned int /*edgeIndex*/, TriangleInfo &tInfo, const core::topology::BaseMeshTopology::Triangle&, const sofa::helper::vector< unsigned int > &, const sofa::helper::vector< double >&)
{
const TriangleLocalMinDistanceFilter *tLMDFilter = this->f;
tInfo.setLMDFilters(tLMDFilter);
sofa::core::topology::BaseMeshTopology * bmt = tLMDFilter->bmt; // (sofa::core::topology::BaseMeshTopology *)tLMDFilter->getContext()->getTopology();
tInfo.setBaseMeshTopology(bmt);
/////// TODO : template de la classe
component::container::MechanicalObject<Vec3Types>* mstateVec3d= dynamic_cast<component::container::MechanicalObject<Vec3Types>*>(tLMDFilter->getContext()->getMechanicalState());
if(tLMDFilter->isRigid())
{
/////// TODO : template de la classe
if(mstateVec3d != NULL)
{
tInfo.setPositionFiltering(&(mstateVec3d->read(core::ConstVecCoordId::restPosition())->getValue()));
}
}
else
{
/////// TODO : template de la classe
if(mstateVec3d != NULL)
{
tInfo.setPositionFiltering(&mstateVec3d->read(core::ConstVecCoordId::position())->getValue());
}
}
}
bool TriangleLocalMinDistanceFilter::validPoint(const int pointIndex, const defaulttype::Vector3 &PQ)
{
PointInfo & Pi = m_pointInfo[pointIndex];
if(this->isRigid())
{
// filter is precomputed in the rest position
defaulttype::Vector3 PQtest;
PQtest = pos->getOrientation().inverseRotate(PQ);
return Pi.validate(pointIndex,PQtest);
}
//else
return Pi.validate(pointIndex,PQ);
}
bool TriangleLocalMinDistanceFilter::validLine(const int lineIndex, const defaulttype::Vector3 &PQ)
{
LineInfo &Li = m_lineInfo[lineIndex]; // filter is precomputed
if(this->isRigid())
{
defaulttype::Vector3 PQtest;
PQtest = pos->getOrientation().inverseRotate(PQ);
return Li.validate(lineIndex,PQtest);
}
return Li.validate(lineIndex, PQ);
}
bool TriangleLocalMinDistanceFilter::validTriangle(const int triangleIndex, const defaulttype::Vector3 &PQ)
{
TriangleInfo &Ti = m_triangleInfo[triangleIndex];
if(this->isRigid())
{
defaulttype::Vector3 PQtest;
PQtest = pos->getOrientation().inverseRotate(PQ);
return Ti.validate(triangleIndex,PQtest);
}
return Ti.validate(triangleIndex,PQ);
}
int TriangleLocalMinDistanceFilterClass = core::RegisterObject("This class manages Triangle collision models cones filters computations and updates.")
.add< TriangleLocalMinDistanceFilter >()
;
} // namespace collision
} // namespace component
} // namespace sofa