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gzip.go
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gzip.go
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package gzip
import (
"bytes"
"compress/gzip"
"strings"
"github.com/sohaha/zlsgo/znet"
)
func Default() znet.HandlerFunc {
return New(Config{
CompressionLevel: 7,
PoolMaxSize: 1024,
MinContentLength: 1024,
})
}
func New(conf Config) znet.HandlerFunc {
pool := &poolCap{
c: make(chan *gzip.Writer, conf.PoolMaxSize),
l: conf.CompressionLevel,
}
return func(c *znet.Context) {
if !strings.Contains(c.GetHeader("Accept-Encoding"), "gzip") {
c.Next()
} else {
c.Next()
p := c.PrevContent()
if len(p.Content) < conf.MinContentLength {
return
}
g, err := pool.Get()
if err != nil {
return
}
defer pool.Put(g)
be := &bytes.Buffer{}
g.Reset(be)
_, err = g.Write(p.Content)
if err != nil {
return
}
_ = g.Flush()
c.SetHeader("Content-Encoding", "gzip")
c.Byte(p.Code.Load(), be.Bytes())
}
}
}