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Isometric Game Tutorial with SDL 2 - Part 2

This part covers the following:

  • Converting between Isometric and Cartesian camera coordinates - (both ways)
  • view culling - only draw the tiles visible on the screen
  • Zoom the map in and out with the mouse wheel - Center camera on point (object coordinates)
  • Center camera to tile under the mouse
  • Moving a character around in the game world (no collision detection in part 2)
  • Scrolling the map with the mouse
  • Toggle between game modes

Watch The Youtube Tutorial here: https://www.youtube.com/watch?v=eESKgZ2iaRU

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