Isometric Game Tutorial with SDL 2 - Part 2
This part covers the following:
- Converting between Isometric and Cartesian camera coordinates - (both ways)
- view culling - only draw the tiles visible on the screen
- Zoom the map in and out with the mouse wheel - Center camera on point (object coordinates)
- Center camera to tile under the mouse
- Moving a character around in the game world (no collision detection in part 2)
- Scrolling the map with the mouse
- Toggle between game modes
Watch The Youtube Tutorial here: https://www.youtube.com/watch?v=eESKgZ2iaRU