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I hit this problem in UIBench benchmark. That one was driven off a single data state and I used solid state + reconcile. I'm surprised That being said it's a loop the length of depth.. probably not that big of a deal. I'm curious to see the |
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I've added some inline questions.
What is the most "efficient" and ergonomic way to deal with trees? Efficient, as in doing fine granular updates opposed to updating the whole tree whenever the tree structure changes.
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