A sample project for playing with Inkwell.
Once you've started a REPL for the project, you can start the sketch with
user/start!
. Modify and re-evaluate inkwell-playground.core/handle-event
and inkwell-playground.core/draw
and you'll see your changes immediately.
If you make a mistake and get an exception, Inkwell pauses the sketch. To
unpause it, call user/resume!
. To completely reload all namespaces and
restart the sketch, call user/restart!
.
Copyright © 2014 Solita
Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.