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inkwell-playground

A sample project for playing with Inkwell.

Usage

Once you've started a REPL for the project, you can start the sketch with user/start!. Modify and re-evaluate inkwell-playground.core/handle-event and inkwell-playground.core/draw and you'll see your changes immediately.

If you make a mistake and get an exception, Inkwell pauses the sketch. To unpause it, call user/resume!. To completely reload all namespaces and restart the sketch, call user/restart!.

License

Copyright © 2014 Solita

Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.

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A sample project for playing with Inkwell

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