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Surfaces that use Lightstyles (multiple Lightmaps) don't use shaders properly. Actually they completely ignore them. This results in not using normal/parallax mapping nor specular mapping.
The text was updated successfully, but these errors were encountered:
Surfaces that use Lightstyles (multiple Lightmaps) don't use shaders properly. Actually they completely ignore them. This results in not using normal/parallax mapping nor specular mapping.
The text was updated successfully, but these errors were encountered: