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Trying to address camera distortion again. Mostly in ARCam
- remove zoom level, turns out IOS 11 GM is mostly normalized with only a minimal difference that can mostly be corrected in the shader. - set new zoom level in the shader. Still probably needs a device independent value. - add `updatePlaneTexCoords` to try and address distortion - try building FBO with a scaled width and height according to camera capture dimensions.
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Joseph Chow
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Sep 21, 2017
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