A real-time strategy audio game
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cfg
doc
install
metaserver
mods
multi
res
single
soundrts
.gitignore
Build-all.bat
Build-doc.bat
Build-installer.bat
Clean.bat
CrazyMod.bat
LICENSE.txt
README.txt
ScreenReaderAPI.dll
build-game.py
buildmultimapslist.py
nvdaControllerClient.dll
rules2doc.py
run-tests.py
server.py
sound_effects.txt
soundrts.py
stage-name.txt
test_tts.py
test_voice.py
version-name.txt
version.txt

README.txt

SoundRTS is a real-time strategy audio game.

Warning: the source code is the contorted result of a lot of iterations on an ever-evolving prototype. Some refactorings made things even worse. Sorry for that.

The license for the Python source code is a BSD 3-clause license (LICENSE.txt).
The license for the rest is unclear at the moment.

Running the game from the source (soundrts.py for the client, server.py for the standalone server) might require:
* Python 2.7
* Pygame 1.7.1 or later (Pygame 1.7.1 used to be the recommended version, but a later Pygame might work)
* win32com (if you use SAPI 5)

Building the binaries (with build-all.bat) might require:
* py2exe (Windows binary)
* Inno Setup 5 (Windows installer)

Official SoundRTS web site: http://jlpo.free.fr/soundrts