Whelchel Sound Format (for packing .IT, .XM, .S3M, .MOD, etc)
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soundofjw Merge pull request #1 from artart78/master
Fixed for 64bits (at least for decompression)
Latest commit 6fc6eea Jul 30, 2015
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docs Documentation update Aug 30, 2012
wsflib Initial Aug 18, 2012
.DS_Store Documentation update Aug 30, 2012
.gitignore Initial Aug 18, 2012
Doxyfile Documentation update Aug 30, 2012
Makefile.am Initial Aug 18, 2012
Makefile.in Initial Aug 18, 2012
MeltWSF.cpp Changed most long into int for 64bit platforms Aug 22, 2012
MiniWSF.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WGMPack.cpp Initial Aug 18, 2012
WGMPack.h Initial Aug 18, 2012
WGMPickDlg.cpp Initial Aug 18, 2012
WGMPickDlg.h Changed most long into int for 64bit platforms Aug 22, 2012
WSFComp.c Changed most long into int for 64bit platforms Aug 22, 2012
WSFComp.h Changed most long into int for 64bit platforms Aug 22, 2012
WSFDoc.h Documentation update Aug 30, 2012
WSFGlob.h Changed most long into int for 64bit platforms Aug 22, 2012
WSFLoaders.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WSFLoadersV1.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WSFMod.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WSFMod.h Changed most long into int for 64bit platforms Aug 22, 2012
WSFModV1.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WSFModV1.h Changed most long into int for 64bit platforms Aug 22, 2012
WSFOgg.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WSFPack.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WSFPack.h Changed most long into int for 64bit platforms Aug 22, 2012
WSFPackV1.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WSFPackV1.h Changed most long into int for 64bit platforms Aug 22, 2012
WSFSets.cpp Initial Aug 18, 2012
WSFSets.h Initial Aug 18, 2012
WSFSpecialTags.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WSFSpecialTags.h Changed most long into int for 64bit platforms Aug 22, 2012
WSFTool.cpp Changed most long into int for 64bit platforms Aug 22, 2012
WSFTool.h Changed most long into int for 64bit platforms Aug 22, 2012
WSFToolMisc.cpp Initial Aug 18, 2012
lzoconf.h Changed most long into int for 64bit platforms Aug 22, 2012
readme.md Documentation update Aug 30, 2012
res.aps Initial Aug 18, 2012
res.rc Initial Aug 18, 2012
resource.h Initial Aug 18, 2012
wsf.dsp Initial Aug 18, 2012
wsf.dsw Initial Aug 18, 2012
wsf.ncb Initial Aug 18, 2012
wsf.opt Initial Aug 18, 2012
wsf.plg Initial Aug 18, 2012

readme.md

WSF (IT, XM, S3M, MOD Sample Packer)

Written, and released into the public domain by Josh Whelchel (@soundofjw)[http://www.twitter.com/soundofjw]

What is it?

WSF is a format designed to reduce redundancy in modules. In a collection of modules that uses the same samples (game soundtracks), a lot of data for these samples will be contained twice. Obviously, this is not ideal.

WSF stores samples in a separate sample pack container (the WSP) - any duplicate samples (including samples derived from others) will dupe-checked and stored appropriately.

A side benefit: WSF also allows music to be protected using a very primitive password-encoding scheme, to encourage those who enjoy music to seek it through more appropriate channels.

Who has used it?

WSF has been used in Konjak's Noitu Love 2, The Spirit Engine 2, Kyle Pulver's Bonesaw: The Game, and several other products.