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1.0.2
Fixed Eevee subsurface scattering settings:
Reworked shaders to allow for direct application of subsurface radius to Principled BSDF nodes.
Only the default values in the subsurface radius socket are used in Eevee rendering.
As such, Eevee does not support inputs to subsurface radius and so shader and parameter code needed to be re-written to accomodate this.
Cycles unaffected by this.
Fixed node group upgrade code that incorrectly renamed existing node groups and did not properly replace old shader/node groups with new ones in existing blend files.
1.0.1
Added render target preferences setting for Cycles and Eevee.
Added cycles specific shaders for hair, tear-line and eye occlusion.
1.0.0
Moved all shaders over to new shader model.
Streamlined parameter and shader code to be data driven, rather than hard coded.
Character, Object and Material parameters now stored independently for each character import.
Json data parser to automatically set up all shader parameters.