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@soupday soupday released this 16 Sep 13:36
· 736 commits to main since this release
910f360

1.0.2

  • Fixed Eevee subsurface scattering settings:
    • Reworked shaders to allow for direct application of subsurface radius to Principled BSDF nodes.
    • Only the default values in the subsurface radius socket are used in Eevee rendering.
    • As such, Eevee does not support inputs to subsurface radius and so shader and parameter code needed to be re-written to accomodate this.
    • Cycles unaffected by this.
  • Fixed node group upgrade code that incorrectly renamed existing node groups and did not properly replace old shader/node groups with new ones in existing blend files.

1.0.1

  • Added render target preferences setting for Cycles and Eevee.
  • Added cycles specific shaders for hair, tear-line and eye occlusion.

1.0.0

  • Moved all shaders over to new shader model.
  • Streamlined parameter and shader code to be data driven, rather than hard coded.
  • Character, Object and Material parameters now stored independently for each character import.
  • Json data parser to automatically set up all shader parameters.