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There's a file-based .cody/ignore feature, there's an remote configured Cody Ignore feature planned for Enterprise, we need to make these coherent. This records clean-up while reviewing the VSCode, extension code:
☢️ risk 👷 integrating new requirements w/ existing codegm 💪 defensive, mitigation 🧹 clean up
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@dominiccooney For the ☢️ items, IIRC we removed isCodyIgnored checks from those on purpose because we have moved them to the prompt constructing step in SimpleChatModel and prompt-builder where context will be filtered before the request is sent to the LLM for chat and commands
Edit: not saying that was right though. just wanted to provide some context 😃
dominiccooney
changed the title
[Cody Ignore] Fix defects arising from file based .cody/ignore
[Cody Ignore] Fix risks arising from file based .cody/ignore
Apr 16, 2024
@abeatrix thanks for the pointers, I have moderated the language in the issue a bit—defects to risks, etc.
We still need to clean this up, because it relies on really long range dependencies lining up and staying aligned. For example, if EditManager.executeEdit are passed configuration.document that doesn't belong to the active editor, then we check whether the editor is ignored, but I believe we can pass the document+selection down to buildGenericPrompt and put the selection in the instruction.
There's a file-based .cody/ignore feature, there's an remote configured Cody Ignore feature planned for Enterprise, we need to make these coherent. This records clean-up while reviewing the VSCode, extension code:
☢️ risk 👷 integrating new requirements w/ existing codegm 💪 defensive, mitigation 🧹 clean up
Tasks
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