-
Notifications
You must be signed in to change notification settings - Fork 418
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
CTM overlay on grass_path_top(fixed in pre1) #1780
Comments
I should mention this is on the latest version (beta7) of optifine. In addition the overlay seems to be randomly applied, In testing I have a long path surrounded by grass but the overlay only seems to be applied in randomly with gaps between each application of the overlay. |
Post your properties file. |
method=overlay It's pretty straight forward, individually all the properties seem to work fine. |
Change Also note that since path blocks are one pixel lower than grass blocks, it will hover over it. Not a bug. Same thing happens with farmland. |
II had the same exact issue as you though, and I fixed it by doing what I said in my post. Here's my properties file which is working for me. matchBlocks=minecraft:dirt minecraft:coarse_dirt
method=overlay
faces=top sides
tiles=0-16
connectTiles=grass_block_top
tintIndex=0
tintBlock=grass_block
layer=translucent |
I tried your properties, results were absolutely no different from mine. |
No, Beta 8, I'd be using 9 now but it doesn't work at all. maybe it's because the textures I'm using are 64² not 16², I've also since noticed for some of the gaps I mentioned where it appears it's not applied at all, it seems the overlay textures is inside the path, as in a few pixels in -Y |
pre1 has fixed it and it looks great thanks |
using overlay on grass_path_top causes the overlay to hover a few pixels above the path and a few pixels off center diagonally.
The text was updated successfully, but these errors were encountered: