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[1.15.2] CIT armor textures #3318

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sonyable opened this issue Feb 14, 2020 · 6 comments
Closed

[1.15.2] CIT armor textures #3318

sonyable opened this issue Feb 14, 2020 · 6 comments

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@sonyable
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CIT item textures are working on this build but not armor textures.

@sp614x
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sp614x commented Feb 18, 2020

Version?

@AaronLieb
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AaronLieb commented Feb 19, 2020

1.15.2 Pre 4

@HanPrower
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HanPrower commented Feb 19, 2020

OptiFine_1.15.2_HD_U_G1_pre4

I can confirm that the armour textures aren't working.

PureBDcraft has an addon that adds a handful of armour swaps via rename (diamond armour to things like "Neptune Boots", etc.) and the armour texture does not change.

No error in the log (in fact the log states it finds the file just fine).
[08:35:59] [Server-Worker-7/INFO]: [OptiFine] CustomItems: optifine/cit/armour/neptune/boots.properties

Example .properties (which works in MC1.14):

type=armor
items=diamond_boots
texture.diamond_layer_1=textures/models/armor_alt/neptune_layer_1.png
nbt.display.Name=pattern:Neptune Boots

@sp614x
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sp614x commented Feb 20, 2020

Custom armor textures and custom glint are disabled as they are broken currently.

@Helwdrokin
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buh, apparently the elytra texture works, i was finishing my slimeun texture ;~;

@sp614x sp614x added glowing and removed glowing labels May 28, 2020
@sp614x sp614x changed the title CIT armor textures [1.15.2] CIT armor textures May 29, 2020
@sp614x
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sp614x commented Jun 5, 2020

Fixed, coming in pre20.

@sp614x sp614x closed this as completed Jun 5, 2020
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