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Locked maps don't work using CIT. (Change textures) #5534

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sadlittletree opened this issue Apr 5, 2021 · 1 comment
Open

Locked maps don't work using CIT. (Change textures) #5534

sadlittletree opened this issue Apr 5, 2021 · 1 comment

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@sadlittletree
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The bug:
When I lock a map in a cartography table its texture won't change, with the properties and the image file, I was trying to port Bedrock's locked map to Java.

Steps to Reproduce

  1. Download Bedrock Map from Vanilla Tweaks, unzip the pack and check the properties file, opening optifine folder, and the cit folder.
  2. Lock a map using the cartography table, make sure you have OptiFine installed and have applied the VT pack.
  3. See it won't change.

OptiFine Version
OptiFine HD U G8 pre11

Installation Method
Installed from OptiFine.net, applied to the launcher.

Fabric/Forge Version
fabric-loader-0.11.3-1.16.5

OptiFabric Version
OptiFabric-v1.9.6

Other Installed Mods
Chime (Fabric) https://www.curseforge.com/minecraft/mc-mods/chime-fabric

F3 Debug Screenshot
In screenshots.

Prior Testing

  • Does this happen in Vanilla without OptiFine?
  • Answer: Obviously yes, it's an OptiFine bug.

If you've installed using Forge/Fabric:

  • Does this happen without other mods installed?
    -IDK, possibly it happens with everything, even without mods!
  • Does this happen without any mods at all?
    • Yes
  • Does this happen in OptiFine standalone?
  • Yes
  • Does this happen in Vanilla without OptiFine?
  • Obviously yes, this is OptiFine issue.
  • Have you tried using a binary search to find which mods cause this issue?
  • I just have chime, it happens even without the mod.
    • Does the issue still happen with only the remaining mods installed?
      • Forge/Fabric and remaining mods, without OptiFine --> Yes, it is OptiFine issue.

Captura de Pantalla 2021-03-21 a la(s) 3 53 42 p m

Captura de Pantalla 2021-03-21 a la(s) 3 55 45 p m

Captura de Pantalla 2021-04-05 a la(s) 1 03 44 p m

Captura de Pantalla 2021-04-05 a la(s) 1 11 30 p m

@Cart3r1234
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Items with Lore in Vanilla work differently than items with lore from commands. Things like written books, maps, potions, etc. don't work with nbt.display.Lore, even if the vanilla lore matches what would be given through a command. I assume it has something to do with the tags on those items, but I don't know the technical details.

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