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index.user.js
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// ==UserScript==
// @name RPG.SE Chat Fudge Dice
// @namespace https://github.com/spacemonaut/
// @description Convert RPG.SE chat d6 to Fudge dice (dF) on Stack Exchange Chat
// @grant none
// @include https://chat.stackexchange.com/rooms/*
// @include https://chat.stackexchange.com/transcript/*
// @version 2.1.0
// @run-at document-idle
// @downloadURL https://github.com/spacemonaut/rpgse-chat-fudge-dice/raw/main/src/index.user.js
// ==/UserScript==
/**
* Independent debounce function by you-dont-need
*
* Creates a debounce container for a function. When a sequence of calls to the function ends, the argument function is triggered.
*
* @see https://github.com/you-dont-need/You-Dont-Need-Lodash-Underscore#_debounce
*
* @param {Function} func The function to debounce
* @param {number} wait The debounce window in milliseconds
* @param {boolean} [immediate=false] Override to trigger at the beginning of the sequence instead of the end.
* @returns A debounced version of a function.
*/
function debounce(func, wait, immediate) {
let timeout;
return function() {
clearTimeout(timeout);
timeout = setTimeout(() => {
timeout = null;
if (!immediate) func.apply(this, arguments);
}, wait);
if (immediate && !timeout) func.apply(this, arguments);
};
}
/**
* @enum {number} Fudge score value
* @readonly
*/
const FudgeScore = Object.freeze({
Minus: -1,
Zero: 0,
Plus: 1,
});
/**
* Utilities for fudge dice logic.
* @abstract
*/
class FudgeUtil {
/**
* Convert a d6 score to a Fudge score
*
* @public
* @param {number} num The d6 score
* @returns {FudgeScore} The fudge score
*/
static d6toFudge(num) {
if (num >= 5) {
return FudgeScore.Plus;
} else if (num <= 2) {
return FudgeScore.Minus;
} else {
return FudgeScore.Zero;
}
}
/**
* Convert a fudge score to its display equivalent.
*
* @public
* @param {FudgeScore} score The fudge score to display
* @returns {string} A string representing the score
*/
static displayScore(score) {
switch (score) {
case FudgeScore.Minus:
return '−';
case FudgeScore.Plus:
return '+';
default:
return '';
}
}
}
/**
* Shared names for HTML/CSS classes, attributes, and variable names.
*/
const HtmlClass = Object.freeze({
/** @readonly */
FudgeRoot: 'fudge-running',
/** @readonly */
FudgeOn: 'fudge--on',
/** @readonly */
FudgeColorsOn: 'fudge-colors--on',
/** @readonly */
FudgeDie: 'fudge-die',
/** @readonly */
FudgeDieFace: 'fudge-die-face',
/** @readonly */
FudgeDieFaceSymbol: 'fudge-die-face-symbol',
});
const HtmlAttribute = Object.freeze({
/** @readonly */
DataD6Score: 'data-d6-score',
/** @readonly */
DataFudgeScore: 'data-fudge-score',
});
const CssAttribute = Object.freeze({
/** @readonly */
FudgeDiceMinusColor: '--fudge-dice-minus-color',
/** @readonly */
FudgeDicePlusColor: '--fudge-dice-plus-color',
});
/**
* Utilities for interacting with a Chat.SE page.
* @abstract
*/
class ChatUtil {
/**
* Check if we're in a live chat room
*
* @public
* @returns {boolean} Whether we're in a live chat room
*/
static get inLiveRoom() {
return window.location.pathname.includes('/rooms/') && !this.inConversation;
}
/**
* Check if we're in a transcript page
*
* @public
* @returns {boolean} Whether we're in a transcript page
*/
static get inTranscript() {
return window.location.pathname.includes('/transcript/');
}
/**
* Check in we're in a conversation aka bookmark.
*
* @public
* @returns {boolean} Whether we're in a conversation/bookmark page
*/
static get inConversation() {
// this split will turn into this for a conversation:
// ["", "rooms", "11", "conversation", "conversation-name-goes-here" ]
const pathParts = window.location.pathname.split('/', 5);
return pathParts.length >= 5 && pathParts[3] === 'conversation';
}
/**
* Check if the room is live, i.e. new messages will be arriving.
*
* @public
* @returns {boolean} Whether the page is live
*/
static get isLive() {
return this.inLiveRoom;
}
/**
* Get the current room ID.
*
* @public
*/
static get roomId() {
// this split will turn into one of these for the Fate room:
// ["", "room", "11"]
// ["", "transcript", "11"]
const pathParts = window.location.pathname.split('/', 3);
return pathParts[2];
}
/**
* Check to see if the chat room is on RPG.SE.
* Other chat rooms don't have dice, so there's no point in running the script there.
*
* @public
*/
static chatroomIsOnRpgSe() {
return document.querySelector('#footer-logo a:link')?.getAttribute('href')?.includes('rpg.stackexchange.com') ?? false;
}
/**
* Get the main chat element.
*
* @public
* @returns {HTMLElement} The main chat element
*/
static getChatElement() {
if (ChatUtil.inTranscript) {
return document.getElementById('transcript');
} else if (ChatUtil.inConversation) {
return document.getElementById('conversation');
}
return document.getElementById('chat');
}
}
/**
* Console logger for for the script.
*
* @abstract
*/
class Log {
/** @readonly */
static prefix = '[🎲 RPG.SE Fudge Dice]';
/**
* Log an informational message.
*
* @param {...any} message The message and any information to log.
*/
static log(...message) {
console.log(Log.prefix, ...message);
}
/**
* Log an error message.
*
* @param {...any} message The message and any information to log.
*/
static error(...message) {
console.error(Log.prefix, ...message);
}
}
/**
* @typedef {Object} SerializedConfig
* @property {boolean} useColors
* @property {string} plusColor
* @property {string} minusColor
* @property {string[]} rooms
*/
/**
* Configuration store for the user's settings.
*/
class UserConfig {
constructor() {
this.store = 'fudgeConfig';
this.useColors = false;
this.plusColor = '#008800';
this.minusColor = '#CC0000';
this.rooms = ['8403', '11']; // Fate chat room, TRPG General chat
}
/**
* Whether the script should be active in this room according to settings.
*
* @public
* @readonly
*/
get isActiveHere() {
return this.rooms.includes(ChatUtil.roomId);
}
/**
* Prime localStorage for use.
*
* @public
*/
init() {
if (!localStorage.getItem(this.store)) {
// Store defaults
this.save();
}
this.load();
}
/**
* Save the current config.
*
* @public
*/
save() {
/** @type {SerializedConfig} */
const config = {
'useColors': this.useColors,
'plusColor': this.plusColor,
'minusColor': this.minusColor,
'rooms': this.rooms
};
localStorage.setItem(this.store, JSON.stringify(config));
}
/**
* Load the user's config.
*
* @public
*/
load() {
/** @type {SerializedConfig} */
const config = JSON.parse(localStorage.getItem(this.store));
this.useColors = config.useColors ?? this.useColors;
this.plusColor = config.plusColor ?? this.plusColor;
this.minusColor = config.minusColor ?? this.minusColor;
this.rooms = config.rooms ?? this.rooms;
}
/**
* Activate the current room.
*
* Note this doesn't actually affect the page, just the settings.
*
* @public
*/
activateRoom() {
if (this.isActiveHere) {
return;
}
this.rooms.push(ChatUtil.roomId);
}
/**
* Deactivate the current room.
*
* Note this doesn't actually affect the page, just the settings.
*
* @public
*/
deactivateRoom() {
this.rooms = this.rooms.filter(id => id !== ChatUtil.roomId);
}
}
/**
* A service that manages chat messages.
*/
class ChatService {
constructor() {
this.debouncedScan = debounce(() => this.scan(), 50);
}
/**
* Initialise chat message handling.
*
* @public
*/
init() {
if (!ChatUtil.getChatElement()) {
Log.error('Tried to initialise ChatService, but no chat element found!');
throw Error('Failed to initialise ChatService');
}
// Mark the root chat element
const chat = ChatUtil.getChatElement();
chat.classList.add(HtmlClass.FudgeRoot);
// Run a one-off scan.
this.debouncedScan();
// If we're in a live room, keep scanning whenever new messages arrive.
if (ChatUtil.isLive) {
this.startLiveScan();
}
}
/**
* Commence live scanning the chat for new messages.
*
* @private
*/
startLiveScan() {
const observer = new MutationObserver((mutations, obs) => {
try {
this.debouncedScan();
} catch (e) {
Log.error('Live scan threw an error. It has been aborted and will no longer run.', e);
obs.disconnect();
}
});
observer.observe(ChatUtil.getChatElement(), {
childList: true,
subtree: true
});
}
/**
* Annotate any unconverted D6 values as fudge dice.
*
* @public
*/
scan() {
const dice = Array.from(document.querySelectorAll(`.six-sided-die:not(.${HtmlClass.FudgeDie})`));
dice.forEach(die => {
if (die.classList.contains(HtmlClass.FudgeDie)) {
// The die has somehow already been processed.
return;
}
die.classList.add(HtmlClass.FudgeDie);
const d6score = Array.from(die.querySelectorAll('.dot')).map(dot => dot.textContent).filter(text => text.includes('•')).length;
const fudgeScore = FudgeUtil.d6toFudge(d6score);
const fudgeDisplay = FudgeUtil.displayScore(fudgeScore);
die.setAttribute(HtmlClass.DataD6Score, d6score.toString());
die.setAttribute(HtmlAttribute.DataFudgeScore, fudgeScore.toString());
const symbol = document.createElement('span');
symbol.classList.add(HtmlClass.FudgeDieFaceSymbol);
symbol.innerHTML = fudgeDisplay;
const face = document.createElement('div');
face.classList.add(HtmlClass.FudgeDieFace);
face.title = `Rolled ${d6score}`;
face.append(symbol);
die.appendChild(face);
});
}
}
/**
* A service that handles the CSS embedded on the page.
*/
class CssService {
/**
* Construct a new CSS manager
* @param {UserConfig} userConfig The user configuration
*/
constructor(userConfig) {
this.userConfig = userConfig;
}
/**
* Create the on-page CSS.
*
* @public
*/
init() {
this.css = document.createElement('style');
this.css.id = 'rpgse-chat-fudge-dice-css';
this.css.innerHTML = this.getCssContent();
document.head.appendChild(this.css);
}
/**
* Update the CSS and on-page configuration.
*
* @public
*/
update() {
this.css.innerHTML = this.getCssContent();
const root = document.querySelector(`.${HtmlClass.FudgeRoot}`);
this.setClass(root, HtmlClass.FudgeOn, this.userConfig.isActiveHere);
this.setClass(root, HtmlClass.FudgeColorsOn, this.userConfig.useColors);
}
/**
* Sets a class to present/hidden
*
* @private
* @param {HTMLElement} element the element to set the class on
* @param {string} className The class name to add/remove
* @param {boolean} condition Whether the class should be present
*/
setClass(element, className, condition) {
if (condition) {
element.classList.add(className);
} else {
element.classList.remove(className);
}
}
/**
* Get the CSS for this userscript
*
* @private
* @returns {string} A CSS file
*/
getCssContent() {
const root = `.${HtmlClass.FudgeRoot}`;
const fudgeOn = `.${HtmlClass.FudgeOn}`;
const colorsOn = `.${HtmlClass.FudgeColorsOn}`;
const fudgeDie = `.${HtmlClass.FudgeDie}`;
const fudgeDieFace = `.${HtmlClass.FudgeDieFace}`;
const fudgeDieFaceSymbol = `.${HtmlClass.FudgeDieFaceSymbol}`;
return `
${root}:not(${fudgeOn}) ${fudgeDieFace} {
display: none;
}
${root}${fudgeOn} .dot {
display: none;
}
${root}${fudgeOn} ${fudgeDie},
${fudgeDieFace} {
display: flex;
align-items: center;
justify-content: center;
}
${fudgeDieFace} {
cursor: help;
font-size: 30px;
font-weight: bold;
min-width: 30px;
min-height: 30px;
}
${fudgeDieFaceSymbol} {
display: inline-block;
}
${root}${fudgeOn} ${fudgeDie}[${HtmlAttribute.DataFudgeScore}='${FudgeScore.Minus}'] {
color: var(${CssAttribute.FudgeDiceMinusColor});
}
${root}${fudgeOn} ${fudgeDie}[${HtmlAttribute.DataFudgeScore}='${FudgeScore.Plus}'] {
color: var(${CssAttribute.FudgeDicePlusColor});
}
${root}${fudgeOn} {
${CssAttribute.FudgeDicePlusColor}: inherit;
${CssAttribute.FudgeDiceMinusColor}: inherit;
}
${root}${fudgeOn}${colorsOn} {
${CssAttribute.FudgeDicePlusColor}: ${this.userConfig.plusColor};
${CssAttribute.FudgeDiceMinusColor}: ${this.userConfig.minusColor};
}
.fudge-menu-button {
cursor: pointer;
user-select: none;
}
.fudge-menu {
border: 1px solid #E0DCBF;
background-color: rgb(250, 250, 250);
padding: 10px;
color: #444444;
margin-bottom: 1em;
}
.fudge-menu * {
box-sizing: border-box;
}
.fudge-menu:not(.fudge-menu--open) {
display: none;
}
.fudge-menu h3 {
margin-bottom: 0.5em;
}
.fudge-menu .fudge-menu-options {
display: flex;
flex-direction: column;
align-items: flex-start;
gap: 8px;
}
.fudge-menu input[type='color'] {
background: none;
border: 0;
cursor: pointer;
margin: 0;
padding: 0;
width: 20px;
height: 20px;
}
.fudge-menu input[type='text'] {
height: 20px;
}
.fudge-menu label {
display: flex;
flex-direction: row;
align-items: center;
gap: 8px;
}
.fudge-menu .color-picker input[type='text'] {
width: 7em;
}
.fudge-menu .toggler {
cursor: pointer;
user-select: none;
}
`;
}
}
/**
* A generic form component.
*
* @abstract
*/
class FormComponent {
constructor() {
/** @type {HTMLElement} */
this.element = document.createElement('label');
/**
* The onChange callback. Overwrite this to listen to changes.
* @param {boolean} value The new value
*/
this.onChange = () => null;
}
/**
* Alert listeners to a change.
*
* @protected
*/
invokeChangeCallback() {
this.onChange(this.value);
}
}
/**
* A color picker for setting fudge dice colors.
*/
class ColorPickerComponent extends FormComponent {
/**
* Get or set the value of this color picker.
*
* @public
* @returns {string} The color value
*/
get value() {
return this.text.value;
}
set value(newValue) {
let updated = false;
if (this.picker.value !== newValue) {
this.picker.value = newValue;
updated = true;
}
if (this.text.value !== newValue) {
this.text.value = newValue;
updated = true;
}
if (updated) {
this.invokeChangeCallback();
}
}
/**
* Create a new color picker component.
* @param {string} labelText The text for this picker
* @param {string} defaultValue The default color value
*/
constructor(labelText, defaultValue) {
super();
this.picker = document.createElement('input');
this.picker.type = 'color';
this.picker.addEventListener('change', () => {
this.value = this.picker.value;
});
this.text = document.createElement('input');
this.text.type = 'text';
this.text.maxLength = 7;
this.text.pattern = '#([a-zA-Z0-9]{3}|[a-zA-Z0-9]{6})';
this.text.addEventListener('change', () => {
this.value = this.text.value;
});
const label = document.createElement('span');
label.innerText = labelText;
this.element = document.createElement('label');
this.element.append(this.picker, this.text, label);
this.element.classList.add('color-picker');
this.value = defaultValue;
}
}
/**
* A checkbox for toggling settings.
*/
class ToggleComponent extends FormComponent {
/**
* Get or set the value of this toggle component.
*
* @public
* @returns {boolean} The toggle value
*/
get value() {
return this.input.checked;
}
set value(newValue) {
if (this.input.checked !== newValue) {
this.input.checked = newValue;
this.invokeChangeCallback();
}
}
/**
* Create a new toggle component.
*
* @param {string} labelText The text for this element
* @param {boolean} defaultValue The default toggle value
*/
constructor(labelText, defaultValue) {
super();
this.input = document.createElement('input');
this.input.type = 'checkbox';
this.input.addEventListener('change', () => {
this.invokeChangeCallback();
});
const label = document.createElement('span');
label.innerText = labelText;
this.element = document.createElement('label');
this.element.append(this.input, label);
this.element.classList.add('toggler');
this.value = defaultValue;
}
}
/**
* Manager for the fudge dice configuration menu.
*/
class ConfigMenuService {
/**
* Create a new config menu service.
*
* @param {UserConfig} userConfig The user configuration
* @param {CssService} cssService The css service
*/
constructor(userConfig, cssService) {
this.userConfig = userConfig;
this.cssService = cssService;
}
/**
* Initialise the config menu service and create the UI.
*
* @public
*/
init() {
this.createComponents();
this.createUi();
}
/**
* Create the backbone components used by the UI.
*
* @private
*/
createComponents() {
this.fudgeOn = new ToggleComponent('Use fudge dice here', this.userConfig.isActiveHere);
this.colorsOn = new ToggleComponent('Color the fudge dice', this.userConfig.useColors);
this.plusColorInput = new ColorPickerComponent('Plus color', this.userConfig.plusColor);
this.minusColorInput = new ColorPickerComponent('Minus color', this.userConfig.minusColor);
this.fudgeOn.onChange = value => {
if (value) {
this.userConfig.activateRoom();
} else {
this.userConfig.deactivateRoom();
}
this.userConfig.save();
this.cssService.update();
};
this.colorsOn.onChange = value => {
this.userConfig.useColors = value;
this.userConfig.save();
this.cssService.update();
};
this.plusColorInput.onChange = value => {
this.userConfig.plusColor = value;
this.userConfig.save();
this.cssService.update();
};
this.minusColorInput.onChange = value => {
this.userConfig.minusColor = value;
this.userConfig.save();
this.cssService.update();
};
}
/**
* Create the actual config menu UI.
*
* @private
*/
createUi() {
const menuButton = this.createMenuButton();
const menu = this.createMenu();
const sidebarMenu = document.getElementById('sidebar-menu');
sidebarMenu.append(' | ');
sidebarMenu.appendChild(menuButton);
sidebarMenu.insertAdjacentElement('afterend', menu);
menuButton.addEventListener('click', () => {
menu.classList.toggle('fudge-menu--open');
});
}
/**
* Create the element that opens/closes the menu.
*
* @private
*/
createMenuButton() {
const button = document.createElement('a');
button.innerHTML = '± fudge dice';
button.classList.add('fudge-menu-button');
return button;
}
/**
* Create the main menu UI element.
*
* @private
*/
createMenu() {
const menu = document.createElement('section');
menu.classList.add('fudge-menu');
const header = document.createElement('h3');
header.innerText = 'Fudge dice config';
menu.appendChild(header);
const options = document.createElement('div');
options.classList.add('fudge-menu-options');
options.append(
this.fudgeOn.element,
this.colorsOn.element,
this.plusColorInput.element,
this.minusColorInput.element
);
menu.appendChild(options);
return menu;
}
}
/**
* The main start class.
* @abstract
*/
class Main {
/**
* Start the script.
*
* @public
*/
static start() {
// Remain inactive for non-RPG.SE chat rooms
if (!ChatUtil.chatroomIsOnRpgSe()) { return; }
const userConfig = new UserConfig();
userConfig.init();
const chatMessages = new ChatService();
chatMessages.init();
const cssManager = new CssService(userConfig);
cssManager.init();
cssManager.update();
const configMenu = new ConfigMenuService(userConfig, cssManager);
configMenu.init();
Log.log('Started!');
}
}
Main.start();