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This repository has been archived by the owner on May 12, 2018. It is now read-only.
…omponents to feature/develop
* commit '86cfdfbe4a1c5ea9e316bdd44ba05e5b2492c427': (62 commits)
update npc snapshot
fix duplicate line
worker json
new snapshot
Engine -> Worker
use snapshot
reset to use 999 snapshot
use teamcity snapshot
minor changes (const in places) and references etc)
player heartbeat works - player entity gets deleted when client disconnects
implement spawning player in gamemode blueprints, and implement heartbeat playerlifecycle in Player blueprint
engine version switch + commandlet remove import
delete conversions
remove engine include
shift stuff out of rpggamemode into spatialosgamemode
test state damage command npc test in blueprint
update snapshot
use getpawn
build changes
fix initial setup of stuff
...
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Steps to replicate:
spatial worker codegen
spatial worker build --target=production --log_level=debug
spatial worker build --target=development --log_level=debug
Log with error messages attached.
spatial.txt
The text was updated successfully, but these errors were encountered: