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Merge pull request #5 from spatialos/13.0.0
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Migrated to 13.0.0
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oblm committed May 14, 2018
2 parents 3c4401f + dc8d31f commit 5fd4f66
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Showing 611 changed files with 27,272 additions and 35 deletions.
7 changes: 7 additions & 0 deletions .gitignore
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Expand Up @@ -3,3 +3,10 @@ spatialos_worker_packages.json
build/
logs/
workers/unity/external-default-unityclient.log
workers/unity/Assets/Plugins/Improbable/Editor/Generated/
workers/unity/Assets/Plugins/Improbable/Editor/Generated.meta
workers/unity/Assets/Plugins/Improbable/Generated/
workers/unity/Assets/Plugins/Improbable/Generated.meta
workers/unity/Assets/Plugins/Improbable/EntityPrefabs/
workers/unity/Assets/Plugins/Improbable/EntityPrefabs.meta
workers/unity/Assets/Plugins/Improbable/Sdk/Dll/Generated.Code.*
2 changes: 0 additions & 2 deletions README.md
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**Note: This project runs on SpatialOS version 12.2.1 and not the latest version which is 13.0.0.**

# Starter Project
---

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4 changes: 2 additions & 2 deletions spatialos.json
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{
"name": "your_project_name_here",
"project_version": "1.0.0",
"sdk_version": "12.2.1",
"sdk_version": "13.0.0",
"dependencies": [
{"name": "standard_library", "version": "12.2.1"}
{"name": "standard_library", "version": "13.0.0"}
]
}
6 changes: 0 additions & 6 deletions workers/unity/.gitignore
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build.json
.invoke.log
zip_toolbelt.log
Improbable.meta
Assets/Improbable
Assets/Plugins/Improbable
Assets/Plugins/x86/Improbable
Assets/Plugins/x86.meta
Assets/Plugins/x86_64/Improbable
Expand All @@ -16,10 +14,6 @@ Assembly-CSharp-firstpass.csproj
Assembly-CSharp.csproj
.spatialos

# Improbable Generated Build Scripts for Unity
spatialos.unity.client.build.json
spatialos.unity.worker.build.json

# Standard Unity Ignores
/[Ll]ibrary/
/[Tt]emp/
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2 changes: 2 additions & 0 deletions workers/unity/Assets/EntityPrefabs/Cube.prefab.meta

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2 changes: 2 additions & 0 deletions workers/unity/Assets/EntityPrefabs/Player.prefab.meta

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2 changes: 2 additions & 0 deletions workers/unity/Assets/EntityPrefabs/PlayerCreator.prefab.meta

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10 changes: 10 additions & 0 deletions workers/unity/Assets/Plugins/Improbable.meta

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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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// Copyright (c) Improbable Worlds Ltd, All Rights Reserved

namespace Improbable.Unity.MinimalBuildSystem.Configuration
{
public enum BuildEnvironment
{
Local,
Cloud
}
}

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// Copyright (c) Improbable Worlds Ltd, All Rights Reserved

using System;
using UnityEditor;

namespace Improbable.Unity.MinimalBuildSystem.Configuration
{
[Serializable]
public class BuildEnvironmentConfig
{
public SpatialBuildPlatforms BuildPlatforms = SpatialBuildPlatforms.Current;
public BuildOptions BuildOptions = 0;

[NonSerialized] public bool ShowBuildOptions = true;
[NonSerialized] public bool ShowBuildPlatforms = true;
}
}

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// Copyright (c) Improbable Worlds Ltd, All Rights Reserved

using System.IO;
using Improbable.Unity.Util;

namespace Improbable.Unity.MinimalBuildSystem.Configuration
{
public static class BuildPaths
{
public static readonly string PrefabResourcesDirectory =
PathUtil.Combine("Assets", "Improbable", "Generated", "Resources", "EntityPrefabs").ToUnityPath();

public static readonly string PrefabSourceDirectory = PathUtil.Combine("Assets", "EntityPrefabs").ToUnityPath();

public static string BuildScratchDirectory
{
get { return Path.GetFullPath(Path.Combine("build", "worker")); }
}
}
}

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// Copyright (c) Improbable Worlds Ltd, All Rights Reserved

#if !UNITY_2017_3_OR_NEWER
using System;
using UnityEditor;

namespace Improbable.Unity.MinimalBuildSystem.Configuration
{
/// <summary>
/// Fallback for Unity 2017.3f1 feature: EditorGUI.IndentLevelScope
/// </summary>
public class FallbackIndentLevelScope : IDisposable
{
private readonly int indent;

public FallbackIndentLevelScope(int increment)
{
indent = EditorGUI.indentLevel;
EditorGUI.indentLevel += indent;
}

public void Dispose()
{
EditorGUI.indentLevel = indent;
}
}
}
#endif

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// Copyright (c) Improbable Worlds Ltd, All Rights Reserved

using System;
using UnityEngine;

namespace Improbable.Unity.MinimalBuildSystem.Configuration
{
class GUIColorScope : IDisposable
{
private readonly Color color;

public GUIColorScope(Color newColor)
{
color = GUI.color;
GUI.color = newColor;
}

public void Dispose()
{
GUI.color = color;
}
}
}

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// Copyright (c) Improbable Worlds Ltd, All Rights Reserved

namespace Improbable.Unity.MinimalBuildSystem.Configuration
{
/// <summary>
/// Indicate whether or not built-out players should be compressed.
/// </summary>
public enum PlayerCompression
{
Enabled,
Disabled
}
}

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// Copyright (c) Improbable Worlds Ltd, All Rights Reserved

using System.Linq;
using UnityEditor;
using UnityEngine;

namespace Improbable.Unity.MinimalBuildSystem.Configuration
{
internal class SceneItem
{
public readonly SceneAsset SceneAsset;
public bool Included;
private readonly bool exists;

public SceneItem(SceneAsset sceneAsset, bool included, SceneAsset[] inAssetDatabase)
{
SceneAsset = sceneAsset;
Included = included;
exists = inAssetDatabase.Contains(sceneAsset);
}

public static SceneItem Drawer(Rect position, SceneItem item)
{
using (item.exists ? null : new GUIColorScope(Color.red))
{
var positionWidth = position.width;
var labelWidth = GUI.skin.toggle.CalcSize(GUIContent.none).x + 5;

position.width = labelWidth;
item.Included = EditorGUI.Toggle(position, item.Included);

position.x += labelWidth;
position.width = positionWidth - labelWidth;

EditorGUI.ObjectField(position, item.SceneAsset, typeof(SceneAsset), false);
}

return item;
}
}
}

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