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Program.cs
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Program.cs
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using Sandbox.Game.EntityComponents;
using Sandbox.ModAPI.Ingame;
using Sandbox.ModAPI.Interfaces;
using SpaceEngineers.Game.ModAPI.Ingame;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using System.Text;
using System;
using VRage.Collections;
using VRage.Game.Components;
using VRage.Game.GUI.TextPanel;
using VRage.Game.ModAPI.Ingame.Utilities;
using VRage.Game.ModAPI.Ingame;
using VRage.Game.ObjectBuilders.Definitions;
using VRage.Game;
using VRage;
using VRageMath;
namespace IngameScript
{
partial class Program
{
class MainScript : MyMainScript
{
// Savegames
const string SaveVersion = "1";
static readonly MyIniKey CounterKey = new MyIniKey(SaveVersion, "counter");
// State
int Counter = 0;
List<IMyTextPanel> Screens = new List<IMyTextPanel>();
// Event handlers
public override void onLoad(MyIni data) {
Counter = data.Get(CounterKey).ToInt32();
Runtime.UpdateFrequency = UpdateFrequency.Update100;
}
public override void ScanBlocks(IMyGridTerminalSystem grid)
{
grid.GetBlocksOfType<IMyTextPanel>(Screens, Block.OnGridOf(Me));
}
public override void onTick(UpdateType source)
{
Counter += 1;
foreach (var screen in Screens) {
screen.ContentType = ContentType.TEXT_AND_IMAGE;
screen.WriteText(Counter.ToString());
}
}
public override void onCommand(MyCommandLine args)
{
if (args.Argument(0) == "reset") { Counter = 0; }
}
public override void onSave(MyIni data)
{
data.Set(CounterKey, Counter);
}
}
}
}