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Improve Bloom 3D lighting (bevyengine#11981)
# Objective - With the recent lighting changes, the default configuration in the `bloom_3d` example is less clear what bloom actually does - See [this screenshot](https://github.com/bevyengine/bevy-website/pull/1023/files/4fdb1455d5a3371d69db32b036e38731342b48de#r1494648414) for a comparison. - `bloom_3d` additionally uses a for-loop to spawn the spheres, which can be turned into `commands::spawn_batch` call. - The text is black, which is difficult to see on the gray background. ## Solution - Increase emmisive values of materials. - Set text to white. ## Showcase Before: <img width="1392" alt="before" src="https://github.com/bevyengine/bevy/assets/59022059/757057ad-ed9f-4eed-b135-8e2032fcdeb5"> After: <img width="1392" alt="image" src="https://github.com/bevyengine/bevy/assets/59022059/3f9dc7a8-94b2-44b9-8ac3-deef1905221b"> --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
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