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@ands

ands

London, UK

I develop 3D Graphics libraries and examples in C/C++ that are easy to integrate and only require the minimum amount of dependencies.

Featured work

  1. ands/lightmapper

    A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!

  2. ands/seamoptimizer

    A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.

  3. ands/trianglepacker

    A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.

  4. ands/spherical_harmonics_playground

    Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonics coefficients

    C++ 118
  5. ands/borderless-window-opengl

    Demonstration of alpha blended compositing of OpenGL contexts via borderless windows using the Win32 API

    C++ 91
  6. ands/am_fft

    am_fft.h - A single-header library for power-of-two sized 1D and 2D FFTs

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