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GameObject.as
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GameObject.as
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package editorobj {
import com.adobe.images.BitString;
import flash.display.Bitmap;
import flash.display.DisplayObject;
public class GameObject extends ClickPoint {
[Embed(source = "../../bin/imgs/spike.png")] public static var OBJ_SPIKE:Class;
[Embed(source = "../../bin/imgs/speedup.png")] public static var OBJ_SPEEDUP:Class;
[Embed(source = "../../bin/imgs/game_end.png")] public static var OBJ_GAMEEND:Class;
[Embed(source = "../../bin/imgs/checkpoint.png")] public static var OBJ_CHECKPOINT:Class;
[Embed(source = "../../bin/imgs/dogcape.png")] public static var OBJ_CAPE:Class;
[Embed(source = "../../bin/imgs/dogrocket.png")] public static var OBJ_ROCKET:Class;
[Embed(source = "../../bin/imgs/dogbone.png")] public static var OBJ_BONE:Class;
[Embed(source = "../../bin/imgs/jumppad.png")] public static var OBJ_JUMPPAD:Class;
[Embed(source = "../../bin/imgs/water.png")] public static var OBJ_WATER:Class;
[Embed(source = "../../bin/imgs/birdflock.png")] public static var OBJ_BIRDS:Class;
[Embed(source = "../../bin/imgs/ground_detail.png")] public static var OBJ_GROUND_DETAIL:Class;
[Embed(source = "../../bin/imgs/rocketwall.png")] public static var OBJ_ROCKETWALL:Class;
[Embed(source = "../../bin/imgs/blocker.png")] public static var OBJ_BLOCKER:Class;
[Embed(source = "../../bin/imgs/camera_area.png")] public static var OBJ_CAMERA_AREA:Class;
[Embed(source = "../../bin/imgs/spikevine.png")] public static var OBJ_SPIKEVINE:Class;
[Embed(source = "../../bin/imgs/breakable_wall.png")] public static var OBJ_BREAKABLE_WALL:Class;
[Embed(source = "../../bin/imgs/island_fill.png")] public static var OBJ_ISLAND_FILL:Class;
[Embed(source = "../../bin/imgs/swingvine.png")] public static var OBJ_SWINGVINE:Class;
[Embed(source = "../../bin/imgs/robotminion.png")] public static var OBJ_ROBOTMINION:Class;
[Embed(source = "../../bin/imgs/launcherrobot.png")] public static var OBJ_LAUNCHERROBOT:Class;
[Embed(source = "../../bin/imgs/copter.png")] public static var OBJ_COPTER:Class;
[Embed(source = "../../bin/imgs/labwall.png")] public static var OBJ_LABWALL:Class;
[Embed(source = "../../bin/imgs/electricwall.png")] public static var OBJ_ELECTRICWALL:Class;
[Embed(source = "../../bin/imgs/labentrance.png")] public static var OBJ_LABENTRANCE:Class;
[Embed(source = "../../bin/imgs/labexit.png")] public static var OBJ_LABEXIT:Class;
[Embed(source = "../../bin/imgs/enemyalert.png")] public static var OBJ_ENEMYALERT:Class;
[Embed(source = "../../bin/imgs/tutorial.png")] public static var OBJ_TUTORIAL:Class;
[Embed(source = "../../bin/imgs/tutorialend.png")] public static var OBJ_TUTORIALEND:Class;
[Embed(source = "../../bin/imgs/coin.png")] public static var OBJ_COIN:Class;
[Embed(source = "../../bin/imgs/progressdisp.png")] public static var OBJ_PROGRESSDISP:Class;
[Embed(source = "../../bin/imgs/itemgen.png")] public static var OBJ_ITEMGEN:Class;
[Embed(source = "../../bin/imgs/labfill.png")] public static var OBJ_LABFILL:Class;
[Embed(source = "../../bin/imgs/1upobject.png")] public static var OBJ_ONEUPOBJECT:Class;
[Embed(source = "../../bin/imgs/handrail.png")] public static var OBJ_HANDRAIL:Class;
[Embed(source = "../../bin/imgs/cannon.png")] public static var OBJ_CANNON:Class;
[Embed(source = "../../bin/imgs/cannonmovetrack.png")] public static var OBJ_CANNONMOVETRACK:Class;
[Embed(source = "../../bin/imgs/cannonrotationpoint.png")] public static var OBJ_CANNONROTATIONPOINT:Class;
[Embed(source = "../../bin/imgs/dogrocketend.png")] public static var OBJ_DOGROCKETEND:Class;
[Embed(source = "../../bin/imgs/dogarmor.png")] public static var OBJ_DOGARMOR:Class;
[Embed(source = "../../bin/imgs/treat.png")] public static var OBJ_TREAT:Class;
private static var GAMEOBJS = {
"spike":OBJ_SPIKE,
"game_end":OBJ_GAMEEND,
"checkpoint":OBJ_CHECKPOINT,
"dogcape":OBJ_CAPE,
"dogrocket":OBJ_ROCKET,
"dogbone":OBJ_BONE,
"jumppad":OBJ_JUMPPAD,
"water":OBJ_WATER,
"speedup":OBJ_SPEEDUP,
"birdflock":OBJ_BIRDS,
"robotminion":OBJ_ROBOTMINION,
"breakable_wall":OBJ_BREAKABLE_WALL,
"spikevine":OBJ_SPIKEVINE,
"ground_detail":OBJ_GROUND_DETAIL,
"blocker":OBJ_BLOCKER,
"rocketwall":OBJ_ROCKETWALL,
"camera_area":OBJ_CAMERA_AREA,
"island_fill":OBJ_ISLAND_FILL,
"swingvine":OBJ_SWINGVINE,
"launcherrobot":OBJ_LAUNCHERROBOT,
"copter":OBJ_COPTER,
"labwall":OBJ_LABWALL,
"electricwall":OBJ_ELECTRICWALL,
"labentrance":OBJ_LABENTRANCE,
"labexit":OBJ_LABEXIT,
"enemyalert":OBJ_ENEMYALERT,
"tutorial":OBJ_TUTORIAL,
"tutorialend":OBJ_TUTORIALEND,
"coin":OBJ_COIN,
"progressdisp":OBJ_PROGRESSDISP,
"itemgen":OBJ_ITEMGEN,
"labfill":OBJ_LABFILL,
"1upobject":OBJ_ONEUPOBJECT,
"handrail":OBJ_HANDRAIL,
"cannon":OBJ_CANNON,
"cannonmovetrack":OBJ_CANNONMOVETRACK,
"cannonrotationpoint":OBJ_CANNONROTATIONPOINT,
"dogrocketend":OBJ_DOGROCKETEND,
"dogarmor":OBJ_DOGARMOR,
"treat":OBJ_TREAT
};
private static var AREAGAMEOBJS:Array = [
GameObject.OBJ_BLOCKER,
GameObject.OBJ_ROCKETWALL,
GameObject.OBJ_WATER,
GameObject.OBJ_CAMERA_AREA,
GameObject.OBJ_ISLAND_FILL,
GameObject.OBJ_LABWALL,
GameObject.OBJ_ENEMYALERT,
GameObject.OBJ_LABFILL,
GameObject.OBJ_DOGROCKETEND
];
private static var DIRECTEDGAMEOBJS:Array = [
GameObject.OBJ_JUMPPAD,
GameObject.OBJ_SPEEDUP,
GameObject.OBJ_LAUNCHERROBOT,
GameObject.OBJ_CANNON
];
private static var LINEGAMEOBJS:Array = [
GameObject.OBJ_BREAKABLE_WALL,
GameObject.OBJ_SPIKEVINE,
GameObject.OBJ_SWINGVINE,
GameObject.OBJ_ELECTRICWALL,
GameObject.OBJ_HANDRAIL,
GameObject.OBJ_CANNONMOVETRACK,
GameObject.OBJ_CANNONROTATIONPOINT
];
/*
* other special types:
* Bone
* CameraArea
* GroundDetail
*/
public static function init() {
var tmp = { };
for (var key:String in GAMEOBJS) {
tmp[GAMEOBJS[key].toString()] = key;
}
for (var okey:String in tmp) {
GAMEOBJS[okey] = tmp[okey];
}
}
public static function get_game_objs():Array {
var t:Array = [];
for (var key:String in GAMEOBJS) {
if (key.indexOf("[") == -1) {
t.push(key);
}
}
return t;
}
public static function string_to_gameobj(t:String):Class {
return GAMEOBJS[t];
}
public static function gameobj_to_string(c:Class):String {
var cl = c;
return GAMEOBJS[cl.toString()];
}
public static function is_areagameobject(c:Class):Boolean {
return AREAGAMEOBJS.indexOf(c) != -1;
}
public static function is_directedgameobject(c:Class):Boolean {
return DIRECTEDGAMEOBJS.indexOf(c) != -1;
}
public static function is_linegameobject(c:Class):Boolean {
return LINEGAMEOBJS.indexOf(c) != -1;
}
public var img:DisplayObject;
public var objtype:String;
public function GameObject(x:Number,y:Number,type:Class,label:String = null) {
super(x, y, 0x00FFFF, label);
if (GameObject.gameobj_to_string(type)) {
if (type != GameObject.OBJ_GROUND_DETAIL && !GameObject.is_areagameobject(type)) {
img = new type as Bitmap;
}
objtype = GameObject.gameobj_to_string(type);
} else {
objtype = "";
TextRenderer.render_text(Main.spr.graphics, "gobj_err in gameobject.as:" + type, 50, 50, 10);
BrowserOut.msg_to_browser("console.log", "gobj_err in gameobject.as:" + type);
}
if (img) {
addChild(img);
img.scaleX = 0.5;
img.scaleY = 0.5;
img.x = -img.width / 2;
img.y = -img.height / 2;
img.alpha = 0.7;
}
}
public function get_jsonobject() {
var o = { type:objtype, x:normal_x, y:normal_y };
if (label) {
o["label"] = label;
}
return o;
}
}
}