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ScriptHandler.h
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ScriptHandler.h
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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SCRIPTHANDLER_H_
#define SCRIPTHANDLER_H_
#include "ExternalAI/SkirmishAIData.h"
class CScriptHandler
{
public:
typedef std::vector<std::string> ScriptList;
static const std::string SKIRMISH_AI_SCRIPT_NAME_PRELUDE;
static CScriptHandler& Instance();
const ScriptList& GetScriptList() const { return scriptNames; }
bool IsSkirmishAITestScript(const std::string& script) const;
const SkirmishAIData& GetSkirmishAIData(const std::string& script) const;
private:
struct CScript {
std::string name;
CScript(const std::string& n) : name(n) {}
virtual ~CScript() {}
};
struct CSkirmishAIScript : CScript {
SkirmishAIData aiData;
CSkirmishAIScript(const SkirmishAIData& aiData)
: CScript(SKIRMISH_AI_SCRIPT_NAME_PRELUDE + aiData.shortName + " " + aiData.version)
, aiData(aiData) {}
};
typedef std::map<std::string, CScript*> ScriptMap;
void Add(CScript* script);
CScriptHandler();
~CScriptHandler();
ScriptMap scripts;
ScriptList scriptNames;
};
#endif /* SCRIPTHANDLER_H_ */