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VERSION{v2.29}
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updated to v2.29
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springraaar committed Sep 7, 2023
1 parent 623f8ff commit 1e287bc
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Showing 7 changed files with 29 additions and 20 deletions.
7 changes: 7 additions & 0 deletions changelog.nfo
@@ -1,3 +1,10 @@
2023/09/07 ------------------ NOTES v2.29 ----------------------

--- Balance / Mechanics

- Reduced cost of SPHERE "Returner" and "Revenant" by about 7%


2023/09/06 ------------------ NOTES v2.28 ----------------------

--- New units
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16 changes: 8 additions & 8 deletions features/corpses/wrecks.tdf
Expand Up @@ -10500,10 +10500,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=82;//#AUTO#
metal=76;//#AUTO#
energy=0;//#AUTO#
damage=1000;//#AUTO#
reclaimTime=1636;//#AUTO#
reclaimTime=1519;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=15 17 15;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand All @@ -10520,10 +10520,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=24;//#AUTO#
metal=22;//#AUTO#
energy=0;//#AUTO#
damage=1000;//#AUTO#
reclaimTime=818;//#AUTO#
reclaimTime=759;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=15 3 15;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -11278,10 +11278,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=512;//#AUTO#
metal=475;//#AUTO#
energy=0;//#AUTO#
damage=2200;//#AUTO#
reclaimTime=10176;//#AUTO#
reclaimTime=9450;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=32 24 30;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand All @@ -11298,10 +11298,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=153;//#AUTO#
metal=142;//#AUTO#
energy=0;//#AUTO#
damage=2200;//#AUTO#
reclaimTime=5088;//#AUTO#
reclaimTime=4725;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=32 4 30;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
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2 changes: 2 additions & 0 deletions scripts/aven_maximus.bos
Expand Up @@ -316,6 +316,8 @@ RestoreAfterDelay()
turn lshoulder to x-axis <0.000000> speed <350.027473>;
turn torso to y-axis <0.000000> speed <140.038462>;
wait-for-turn rshoulder around x-axis;
wait-for-turn lshoulder around x-axis;
wait-for-turn torso around y-axis;
bAiming = FALSE;
return (0);
}
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Binary file modified scripts/aven_maximus.cob
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10 changes: 5 additions & 5 deletions units/sphere_returner.fbi
Expand Up @@ -74,14 +74,14 @@
builtBy=sphere_light_factory,sphere_adv_kbot_factory;
tip=Regenerates 10 HP/s. Wreckage auto-revives with 50% HP after 60s if undisturbed;
optional=1;
evalFactor=1.4; // auto-revive
evalFactor=1.3; // auto-revive
}
[SFXTypes]
{
explosionGenerator0=custom:redflare;
}
buildCostEnergy=1373;//#AUTO#
buildCostMetal=274;//#AUTO#
buildTime=3272;//#AUTO#
mass=170;//#AUTO#
buildCostEnergy=1275;//#AUTO#
buildCostMetal=255;//#AUTO#
buildTime=3038;//#AUTO#
mass=167;//#AUTO#
}
10 changes: 5 additions & 5 deletions units/sphere_revenant.fbi
Expand Up @@ -108,16 +108,16 @@
builtBy=sphere_adv_kbot_factory;
tip=Regenerates 15 HP/s. Wreckage auto-revives with 50% HP after 60s if undisturbed;
optional=1;
evalFactor=1.4; // auto-revive
evalFactor=1.3; // auto-revive
}
[SFXTypes]
{
explosionGenerator0=custom:redflare;
explosionGenerator1=custom:glowsml;
}

buildCostEnergy=8540;//#AUTO#
buildCostMetal=1708;//#AUTO#
buildTime=20353;//#AUTO#
mass=1119;//#AUTO#
buildCostEnergy=7930;//#AUTO#
buildCostMetal=1586;//#AUTO#
buildTime=18900;//#AUTO#
mass=1078;//#AUTO#
}
4 changes: 2 additions & 2 deletions weapons/weapons.tdf
Expand Up @@ -12754,7 +12754,7 @@
reaimTime=1;
evalFactor=1.1; // high impulse
expDmgScaling=1;
targets=SURFACE,AIR;
targets=SURFACE,AIR2;
}
[DAMAGE]
{
Expand Down Expand Up @@ -12802,7 +12802,7 @@
reaimTime=1;
evalFactor=1.1; // high impulse
expDmgScaling=1;
targets=SURFACE,AIR;
targets=SURFACE,AIR2;
}
[DAMAGE]
{
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