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VERSION{v2.38}
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updated to v2.38
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springraaar committed Apr 13, 2024
1 parent 361fc1d commit 645e104
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Showing 65 changed files with 1,254 additions and 268 deletions.
6 changes: 4 additions & 2 deletions armor.txt
Expand Up @@ -10,7 +10,6 @@
aven_scout_pad=99;
aven_trooper=99;
aven_trooper_laser=99;
aven_trooper_hemg=99;
aven_runner=99;
aven_samson=99;
aven_metal_extractor=99;
Expand Down Expand Up @@ -79,7 +78,6 @@
aven_stinger=99;
aven_rover=99;
aven_priest=99;
aven_lone_trooper=99;
aven_trooper_hmis=99;
aven_transport_drone=99;
aven_stormfront=99;
Expand Down Expand Up @@ -349,6 +347,8 @@
aven_cadence=99;
aven_assailant=99;
aven_flow=99;
aven_lone_trooper=99;
aven_trooper_hemg=99;

//------------------------------------------ gear
gear_commander=99;
Expand Down Expand Up @@ -430,6 +430,7 @@
gear_ruiner=99;
gear_axle=99;
gear_minion=99;
gear_wagon=99;

//------------------------------------------ claw
claw_commander=99;
Expand Down Expand Up @@ -512,6 +513,7 @@
claw_ogre=99;
claw_porcupine=99;
claw_blaster=99;
claw_rapier=99;

//------------------------------------------ sphere
sphere_commander=99;
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37 changes: 37 additions & 0 deletions changelog.nfo
@@ -1,3 +1,40 @@
2024/04/13 ------------------ NOTES v2.38 ----------------------

--- New units

OPTIONAL
- GEAR "Wagon" : L1 Assault/Artillery Vehicle
- CLAW "Rapier" : L2 Medium Infantry Robot

--- Balance / Mechanics

- AVEN "Lone Trooper" got M armor and slightly increased speed,HP, damage and regeneration, but cost was increased by 70%
- AVEN "HEMG Trooper" got M armor but got reduced speed and added energy cost to fire and +5% cost
- AVEN "Racer" and "Skimmer" got slightly increased turn rate
- Fixed issue that could cause AVEN "Dervish" to not display the movement animations

- GEAR "Might" got cannon range increased from 1300 to 1450 and cost increased by 11%

- CLAW "Flail" gets HP increased by about 15% and speed increased by 10% but costs about 15% more

- SPHERE "Quad" got HP increased to 1250, slightly increased turn rate and cost increased by 13%

- Improved behavior of drones following fast moving units

--- UI / Visual / Sounds

- Slightly modified some AVEN and CLAW infantry bot 3d models to improve consistency
- Modified group selection and line-move sounds to be fainter and less "clicky"

--- AI

- AI beacon marker shows a specific message when used to set AI start position
- Setting AI beacon triggers acknowledgement message indicating whether associated behavior is "attack/engage" or "retreat/move"
- Significantly increased radius around base where beacons trigger "retreat/move" mode and made the AI cluster the units more
- Slightly adjusted some strategies and early economy management
- Roaming commanders are less likely to get stuck patrolling in base forever


2024/03/30 ------------------ NOTES v2.37 ----------------------

--- New units
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154 changes: 118 additions & 36 deletions features/corpses/wrecks.tdf
Expand Up @@ -3209,12 +3209,12 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=62;//#AUTO#
metal=101;//#AUTO#
energy=0;//#AUTO#
damage=1000;//#AUTO#
reclaimTime=1243;//#AUTO#
damage=1120;//#AUTO#
reclaimTime=2022;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=17 19 17;//#AUTO#
collisionVolumeScales=18 20 18;//#AUTO#
collisionVolumeOffsets=0 -1 0;//#AUTO#
}
[aven_lone_trooper_heap]
Expand All @@ -3229,12 +3229,12 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=18;//#AUTO#
metal=30;//#AUTO#
energy=0;//#AUTO#
damage=1000;//#AUTO#
reclaimTime=621;//#AUTO#
damage=1120;//#AUTO#
reclaimTime=1011;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=17 3 17;//#AUTO#
collisionVolumeScales=18 3 18;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
}
[aven_trooper_laser_dead]
Expand Down Expand Up @@ -3332,10 +3332,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=104;//#AUTO#
metal=108;//#AUTO#
energy=0;//#AUTO#
damage=1150;//#AUTO#
reclaimTime=2085;//#AUTO#
reclaimTime=2167;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=22 23 22;//#AUTO#
collisionVolumeOffsets=0 -1 0;//#AUTO#
Expand All @@ -3353,10 +3353,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=104;//#AUTO#
metal=108;//#AUTO#
energy=0;//#AUTO#
damage=1150;//#AUTO#
reclaimTime=2085;//#AUTO#
reclaimTime=2167;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=22 23 22;//#AUTO#
collisionVolumeOffsets=0 -1 0;//#AUTO#
Expand All @@ -3373,10 +3373,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=31;//#AUTO#
metal=32;//#AUTO#
energy=0;//#AUTO#
damage=1150;//#AUTO#
reclaimTime=1042;//#AUTO#
reclaimTime=1083;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=22 4 22;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -3927,10 +3927,10 @@
hitdensity=0;
reclaimable=1;
featuredead=aven_skimmer_heap;
metal=90;//#AUTO#
metal=91;//#AUTO#
energy=0;//#AUTO#
damage=1150;//#AUTO#
reclaimTime=1805;//#AUTO#
reclaimTime=1816;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=25 9 40;//#AUTO#
collisionVolumeOffsets=0 2 0;//#AUTO#
Expand All @@ -3950,7 +3950,7 @@
metal=27;//#AUTO#
energy=0;//#AUTO#
damage=1150;//#AUTO#
reclaimTime=902;//#AUTO#
reclaimTime=908;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=25 2 40;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -4333,10 +4333,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=201;//#AUTO#
metal=202;//#AUTO#
energy=0;//#AUTO#
damage=1650;//#AUTO#
reclaimTime=3999;//#AUTO#
reclaimTime=4029;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=30 12 38;//#AUTO#
collisionVolumeOffsets=0 -1 0;//#AUTO#
Expand All @@ -4356,7 +4356,7 @@
metal=60;//#AUTO#
energy=0;//#AUTO#
damage=1650;//#AUTO#
reclaimTime=1999;//#AUTO#
reclaimTime=2014;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=30 2 38;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -6662,10 +6662,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=1865;//#AUTO#
metal=2079;//#AUTO#
energy=0;//#AUTO#
damage=14000;//#AUTO#
reclaimTime=37051;//#AUTO#
reclaimTime=41309;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=80 33 90;//#AUTO#
collisionVolumeOffsets=0 -3 0;//#AUTO#
Expand All @@ -6682,10 +6682,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=559;//#AUTO#
metal=623;//#AUTO#
energy=0;//#AUTO#
damage=14000;//#AUTO#
reclaimTime=18525;//#AUTO#
reclaimTime=20654;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=80 6 90;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -7939,6 +7939,47 @@
collisionVolumeScales=30 2 30;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
}
[gear_wagon_dead]
{
world=All Worlds;
description=Wreckage;
category=gear_corpses;
object=gear_wagon_dead;
featuredead=gear_wagon_heap;
footprintx=3;
footprintz=3;
height=20;
blocking=1;
hitdensity=100;
reclaimable=1;
metal=143;//#AUTO#
energy=0;//#AUTO#
damage=1850;//#AUTO#
reclaimTime=2846;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=30 11 30;//#AUTO#
collisionVolumeOffsets=0 -1 0;//#AUTO#
}
[gear_wagon_heap]
{
world=All Worlds;
description=Wreckage;
category=heaps;
object=3x3a;
footprintx=3;
footprintz=3;
height=4;
blocking=0;
hitdensity=100;
reclaimable=1;
metal=42;//#AUTO#
energy=0;//#AUTO#
damage=1850;//#AUTO#
reclaimTime=1423;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=30 2 30;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
}
[gear_axle_dead]
{
world=All Worlds;
Expand Down Expand Up @@ -12568,10 +12609,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=116;//#AUTO#
metal=132;//#AUTO#
energy=0;//#AUTO#
damage=1000;//#AUTO#
reclaimTime=2312;//#AUTO#
damage=1250;//#AUTO#
reclaimTime=2625;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=30 12 30;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand All @@ -12588,10 +12629,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=34;//#AUTO#
metal=39;//#AUTO#
energy=0;//#AUTO#
damage=1000;//#AUTO#
reclaimTime=1156;//#AUTO#
damage=1250;//#AUTO#
reclaimTime=1312;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=30 2 30;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -17681,10 +17722,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=240;//#AUTO#
metal=276;//#AUTO#
energy=0;//#AUTO#
damage=1750;//#AUTO#
reclaimTime=4789;//#AUTO#
damage=2000;//#AUTO#
reclaimTime=5495;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=25 24 25;//#AUTO#
collisionVolumeOffsets=0 -1 0;//#AUTO#
Expand All @@ -17701,14 +17742,55 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=72;//#AUTO#
metal=82;//#AUTO#
energy=0;//#AUTO#
damage=1750;//#AUTO#
reclaimTime=2394;//#AUTO#
damage=2000;//#AUTO#
reclaimTime=2747;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=25 4 25;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
}
[claw_rapier_dead]
{
world=All Worlds;
description=Wreckage;
category=claw_corpses;
object=claw_rapier_dead;
featuredead=claw_rapier_heap;
footprintx=3;
footprintz=3;
height=25;
blocking=1;
hitdensity=100;
reclaimable=1;
metal=296;//#AUTO#
energy=0;//#AUTO#
damage=1600;//#AUTO#
reclaimTime=5886;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=25 24 20;//#AUTO#
collisionVolumeOffsets=0 -1 0;//#AUTO#
}
[claw_rapier_heap]
{
world=All Worlds;
description=Wreckage;
category=heaps;
object=3x3a;
footprintx=3;
footprintz=3;
height=4;
blocking=0;
hitdensity=100;
reclaimable=1;
metal=88;//#AUTO#
energy=0;//#AUTO#
damage=1600;//#AUTO#
reclaimTime=2943;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=25 4 20;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
}
[claw_crawler_dead]
{
world=All Worlds;
Expand Down

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