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VERSION{v1.95}
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updated to v1.95
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springraaar committed Nov 8, 2022
1 parent f825d61 commit c3b6ae1
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11 changes: 11 additions & 0 deletions changelog.nfo
@@ -1,3 +1,14 @@
2022/11/08 ------------------ NOTES v1.95 ----------------------


--- Balance / Mechanics

- Reverted the unintended metal extractor cost reduction of the previous version

- AVEN Turbulence lasers deal more dmg per shot and cost energy to fire
(for consistency with other M lasers)


2022/11/07 ------------------ NOTES v1.94 ----------------------

--- New units
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42 changes: 21 additions & 21 deletions features/corpses/wrecks.tdf
Expand Up @@ -677,17 +677,17 @@
description=Wreckage;
category=aven_corpses;
object=aven_turbulence_dead;
featuredead=aven_turbulence_heap;
footprintx=6;
footprintz=6;
height=20;
blocking=1;
hitdensity=100;
reclaimable=1;
featuredead=aven_slider_heap;
metal=992;//#AUTO#
metal=986;//#AUTO#
energy=0;//#AUTO#
damage=6000;//#AUTO#
reclaimTime=19713;//#AUTO#
reclaimTime=19593;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=55 24 65;//#AUTO#
collisionVolumeOffsets=0 3 0;//#AUTO#
Expand All @@ -704,10 +704,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=297;//#AUTO#
metal=295;//#AUTO#
energy=0;//#AUTO#
damage=6000;//#AUTO#
reclaimTime=9856;//#AUTO#
reclaimTime=9796;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=55 4 65;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -2561,10 +2561,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=29;//#AUTO#
metal=41;//#AUTO#
energy=0;//#AUTO#
damage=540;//#AUTO#
reclaimTime=593;//#AUTO#
reclaimTime=832;//#AUTO#
collisionVolumeType=cyly;//#AUTO#
collisionVolumeScales=45 19 40;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand All @@ -2581,10 +2581,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=8;//#AUTO#
metal=12;//#AUTO#
energy=0;//#AUTO#
damage=540;//#AUTO#
reclaimTime=296;//#AUTO#
reclaimTime=416;//#AUTO#
collisionVolumeType=cyly;//#AUTO#
collisionVolumeScales=45 3 40;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -6483,10 +6483,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=30;//#AUTO#
metal=42;//#AUTO#
energy=0;//#AUTO#
damage=560;//#AUTO#
reclaimTime=601;//#AUTO#
reclaimTime=843;//#AUTO#
collisionVolumeType=cyly;//#AUTO#
collisionVolumeScales=45 19 45;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand All @@ -6503,10 +6503,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=9;//#AUTO#
metal=12;//#AUTO#
energy=0;//#AUTO#
damage=560;//#AUTO#
reclaimTime=300;//#AUTO#
reclaimTime=421;//#AUTO#
collisionVolumeType=cyly;//#AUTO#
collisionVolumeScales=45 3 45;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -9120,10 +9120,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=30;//#AUTO#
metal=42;//#AUTO#
energy=0;//#AUTO#
damage=580;//#AUTO#
reclaimTime=608;//#AUTO#
reclaimTime=854;//#AUTO#
collisionVolumeType=cyly;//#AUTO#
collisionVolumeScales=40 19 40;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand All @@ -9140,10 +9140,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=9;//#AUTO#
metal=12;//#AUTO#
energy=0;//#AUTO#
damage=580;//#AUTO#
reclaimTime=304;//#AUTO#
reclaimTime=427;//#AUTO#
collisionVolumeType=cyly;//#AUTO#
collisionVolumeScales=40 3 40;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand Down Expand Up @@ -12969,10 +12969,10 @@
blocking=1;
hitdensity=100;
reclaimable=1;
metal=30;//#AUTO#
metal=42;//#AUTO#
energy=0;//#AUTO#
damage=550;//#AUTO#
reclaimTime=597;//#AUTO#
reclaimTime=838;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=45 19 45;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
Expand All @@ -12989,10 +12989,10 @@
blocking=0;
hitdensity=100;
reclaimable=1;
metal=9;//#AUTO#
metal=12;//#AUTO#
energy=0;//#AUTO#
damage=550;//#AUTO#
reclaimTime=298;//#AUTO#
reclaimTime=419;//#AUTO#
collisionVolumeType=box;//#AUTO#
collisionVolumeScales=45 3 45;//#AUTO#
collisionVolumeOffsets=0 0 0;//#AUTO#
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8 changes: 7 additions & 1 deletion gamedata/weapondefs_post.lua
Expand Up @@ -124,7 +124,13 @@ for wdName, wd in pairs(WeaponDefs) do
-- fading effect for beams proportional to damage
if wd.damage and wd.damage.default then
local defaultDamage = tonumber(wd.damage.default)
wd.beamttl = 3 + defaultDamage / 150
wd.beamttl = 4 + defaultDamage / 130
if not wd.beamdecay then
wd.beamdecay = 0.8
end
if not wd.laserflaresize then
wd.laserflaresize = 9
end
end
elseif (wd.weapontype == "LaserCannon") then
wd.heightmod = 1.0 -- default was 1.0
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10 changes: 5 additions & 5 deletions units/aven_metal_extractor.fbi
Expand Up @@ -88,11 +88,11 @@
[customParams]
{
builtBy=aven_l1builder,aven_l2builder;
evalFactor=1.14;
evalFactor=1.6;
}

buildCostEnergy=498;//#AUTO#
buildCostMetal=99;//#AUTO#
buildTime=1186;//#AUTO#
mass=168;//#AUTO#
buildCostEnergy=698;//#AUTO#
buildCostMetal=139;//#AUTO#
buildTime=1665;//#AUTO#
mass=180;//#AUTO#
}
8 changes: 4 additions & 4 deletions units/aven_turbulence.fbi
Expand Up @@ -113,8 +113,8 @@
explosionGenerator1=custom:redflare;
}

buildCostEnergy=16542;//#AUTO#
buildCostMetal=3308;//#AUTO#
buildTime=39427;//#AUTO#
mass=2602;//#AUTO#
buildCostEnergy=16442;//#AUTO#
buildCostMetal=3288;//#AUTO#
buildTime=39187;//#AUTO#
mass=2596;//#AUTO#
}
2 changes: 1 addition & 1 deletion units/claw_knife.fbi
Expand Up @@ -100,7 +100,7 @@

[CustomParams]
{
builtBy=claw_light_plant,claw_adv_kbot_plant,claw_adv_vehicle_plant;
builtBy=claw_light_plant,claw_adv_kbot_plant;
evalfactor=1;
tip=Loses up to 30% weapon damage over its range;
}
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10 changes: 5 additions & 5 deletions units/claw_metal_extractor.fbi
Expand Up @@ -88,10 +88,10 @@
[CustomParams]
{
builtBy=claw_l1builder,claw_l2builder;
evalFactor=1.14;
evalFactor=1.6;
}
buildCostEnergy=501;//#AUTO#
buildCostMetal=100;//#AUTO#
buildTime=1194;//#AUTO#
mass=170;//#AUTO#
buildCostEnergy=703;//#AUTO#
buildCostMetal=140;//#AUTO#
buildTime=1676;//#AUTO#
mass=184;//#AUTO#
}
10 changes: 5 additions & 5 deletions units/gear_metal_extractor.fbi
Expand Up @@ -87,11 +87,11 @@
[CustomParams]
{
builtBy=gear_l1builder,gear_l2builder;
evalFactor=1.14;
evalFactor=1.6;
}

buildCostEnergy=504;//#AUTO#
buildCostMetal=100;//#AUTO#
buildTime=1202;//#AUTO#
mass=172;//#AUTO#
buildCostEnergy=707;//#AUTO#
buildCostMetal=141;//#AUTO#
buildTime=1687;//#AUTO#
mass=186;//#AUTO#
}
2 changes: 1 addition & 1 deletion units/gear_might.fbi
Expand Up @@ -5,7 +5,7 @@
//********************
side=Gear;
name=Might;
description=Amphibious Barely Mobile Fortress;
description=Amphibious Mobile Fortress;
iconType=amphibmulti;

//************************************************************
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10 changes: 5 additions & 5 deletions units/sphere_metal_extractor.fbi
Expand Up @@ -87,11 +87,11 @@
[CustomParams]
{
builtBy=sphere_l1builder,sphere_l2builder;
evalFactor=1.14;
evalFactor=1.6;
}

buildCostEnergy=510;//#AUTO#
buildCostMetal=102;//#AUTO#
buildTime=1217;//#AUTO#
mass=178;//#AUTO#
buildCostEnergy=716;//#AUTO#
buildCostMetal=143;//#AUTO#
buildTime=1708;//#AUTO#
mass=192;//#AUTO#
}
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15 changes: 8 additions & 7 deletions weapons/weapons.tdf
Expand Up @@ -859,7 +859,7 @@
weaponType=BeamLaser;
explosionGenerator=custom:GREENLASERBLASTWRAPPER;
beamTime=0.15;
thickness=3.534;
thickness=3.154;
coreThickness=0.9;
scrollSpeed=0;
pulseSpeed=0;
Expand Down Expand Up @@ -1136,9 +1136,10 @@
turret=1;
range=450;
minIntensity=1.0;
reloadTime=1.5;
reloadTime=1.9;
weaponVelocity=1533;
areaOfEffect=8;
energyPerShot=30;
soundStart=lasrfir3;
soundHit=lasrhit2;
fireStarter=20;
Expand All @@ -1161,11 +1162,11 @@
}
[DAMAGE]
{
default=80;
default=100;
group_invincible=1;
armor_heavy=40;//#AUTO#
armor_medium=80;//#AUTO#
armor_light=80;//#AUTO#
armor_heavy=50;//#AUTO#
armor_medium=100;//#AUTO#
armor_light=100;//#AUTO#
}
}
[aven_runner_laser]
Expand Down Expand Up @@ -9683,7 +9684,7 @@
weaponType=BeamLaser;
explosionGenerator=custom:GREENLASERBLASTWRAPPER;
beamTime=0.15;
thickness=3.534;
thickness=3.154;
coreThickness=0.9;
scrollSpeed=0;
pulseSpeed=0;
Expand Down

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