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For painting mode, for UV mapping faces that do not exactly fit the tiles. Would fit the UV map within the geometry.
Vertical and horizontal stretch options.
If stretching, reset the paint alignment on the relevant axis to center.
Scale the face to within the UV tile, and then snap UV vertices close to edge.
The text was updated successfully, but these errors were encountered:
ChemiKhazi
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For painting mode, for UV mapping faces that do not exactly fit the tiles. Would fit the UV map within the geometry.
Vertical and horizontal stretch options.
If stretching, reset the paint alignment on the relevant axis to center.
Scale the face to within the UV tile, and then snap UV vertices close to edge.
The text was updated successfully, but these errors were encountered: