An unofficial, automated SDL2 and SDL1.2 HG mirror.
Clone or download
1bsyl Fixed bug 4024 - GameController error "Unexpected controller element"
If mapping string is terminated with a comma, there is no more values to parse.
Latest commit bf51d0c Jan 21, 2019
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
VisualC-WinRT Added display event files to the Visual Studio projects Aug 23, 2018
VisualC Remove machine-specific IncludePath from SDL.vcxproj Oct 13, 2018
Xcode-iOS fix permissions Nov 15, 2018
Xcode Updated copyright for 2019 Jan 5, 2019
acinclude acinclude: rename ax_gcc_x86_cpuid.m4.htm to ax_gcc_x86_cpuid.m4 Sep 15, 2018
android-project-ant Added the old ant Android build project structure Oct 28, 2017
android-project Android: remove duplicate code in SDLGenericMotionListener_API24 Jan 17, 2019
build-scripts Updated minimum supported Android version to API 16, to match latest … Jan 12, 2019
cmake mir: Removed mir client support. Nov 3, 2018
debian Updated copyright for 2019 Jan 5, 2019
docs Updated minimum supported Android version to API 16, to match latest … Jan 12, 2019
include Initial Android OpenSL ES implementation, contributed by ANTA Jan 12, 2019
src Fixed bug 4024 - GameController error "Unexpected controller element" Jan 21, 2019
test Updated copyright for 2019 Jan 5, 2019
visualtest ran 'chmod -x' on many files Jun 12, 2018
wayland-protocols wayland: ask xdg-decoration protocol extension to use server-side dec… Nov 4, 2018
.hgignore First pass on the new SDL sensor API Aug 21, 2018
.hgtags Added tag release-2.0.9 for changeset 8feb5da6f2fb Oct 31, 2018
Android.mk Initial Android OpenSL ES implementation, contributed by ANTA Jan 12, 2019
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. Apr 1, 2017
CMakeLists.txt cmake: Comment out some debug logging that can upset build environments. Dec 2, 2018
COPYING.txt Updated copyright for 2019 Jan 5, 2019
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. Aug 12, 2013
INSTALL.txt More HTTPS doc tweaks. Feb 16, 2017
Makefile.in Fixed bug 4379 - fix parallel build with slibtool Dec 8, 2018
Makefile.minimal Added a dummy sensor driver Aug 21, 2018
Makefile.os2 minor update to Makefile.os2, added a test/Makefile.os2. Nov 20, 2018
Makefile.pandora Added a dummy sensor driver Aug 21, 2018
Makefile.psp Added a dummy sensor driver Aug 21, 2018
Makefile.wiz Added a dummy sensor driver Aug 21, 2018
README-SDL.txt More HTTPS changes in the documentation. Feb 16, 2017
README.txt readme: correct webpage URL to use HTTPS. Feb 16, 2017
SDL2.spec.in Fixed docs path in RPM .spec file. Jun 4, 2015
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configura… Aug 10, 2017
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms Oct 21, 2013
VisualC.html Fixed two typos in documentation. Jan 12, 2016
WhatsNew.txt Added patch note for SDL_GameControllerGetPlayerIndex() and friends Oct 26, 2018
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. Dec 27, 2016
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninst… Oct 12, 2017
configure Fixed bug 4379 - fix parallel build with slibtool Dec 8, 2018
configure.in Fixed bug 4379 - fix parallel build with slibtool Dec 8, 2018
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch Oct 7, 2016
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 Oct 21, 2013
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework Sep 29, 2016
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 Oct 21, 2013

README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)