Releases: spxctreofficial/enhancedcraft
EnhancedCraft (v1.4.3)
v1.4.3 Official Release
This is a minor hotfix to fix a few bugs associated with the 1.20.1 port.
- Fixed an issue where the armor texture for Alloy was mixed with Aecoron.
- Fixed an issue where the armor texture for Copper was missing.
- Lowered spawn rates for harder Zombies, Skeletons, and Status-Effect Spiders in Hard Difficulty.
- Fixed an issue where the Invisible Spider in Hard Difficulty showed it's Invisibility effect particles.
EnhancedCraft (v1.4.2)
v1.4.2 Official Release
This is a port of the previous version (with a few fixes) to the latest version of Minecraft.
Minecraft Version: 1.20.1 | Fabric API: 0.85.0+1.20.1
- Fixed an issue with GUI where it would seem to overlap with the oxygen meter.
- Reworked the way the GUI ducks around the Origins mod resource bar.
EnhancedCraft (v1.4)
This is the v1.4 update! This update mainly focuses on adding new miscellaneous content in the game such as
enchantments, food items, blocks, and mechanics!
Minecraft Version: 1.19.2
Fabric API: 0.61.0+1.19.2
- New universal enchantment: Soulbound!
- Soulbound prevents tools from dropping on death!
- Soulbound works in the complete opposite way compared to Curse of Vanishing. However, it cannot be applied on
items already with Curse of Vanishing. - On the other hand, Soulbound can be used to make Curse of Binding way more deadly, as Soulbound armor with Curse
of Binding cannot be unequipped unless they are broken.
- New shield-exclusive enchantment: Bulwarking!
- Bulwarking reduces the durability damage taken from Shields when being attacked!
- Unlike Unbreaking, Bulwarking simply reduces the durability damage taken instead of giving a chance to not
take durability damage.
- Unlike Unbreaking, Bulwarking simply reduces the durability damage taken instead of giving a chance to not
- Bulwarking I reduce durability damage by 33% (or down to 1).
- Bulwarking II reduces durability damage by 50% (or down to 1).
- Bulwarking III reduces durability damage by 66% (or down to 1).
- Bulwarking IV reduces durability damage by 75% (or down to 1).
- Obtained through the Enchanting Table.
- Bulwarking reduces the durability damage taken from Shields when being attacked!
- Shields can now be enchanted via the Enchanting Table!
- Etherium's set bonus, Godslayer, has been reworked!
- Godslayer can now be used when the player holds an Etherium weapon while wearing full Etherium armor.
- To use Godslayer, you need to press the "Activate Ability" hotkey. By default, this is "X". This can be configured
in the "Keybinds" menu. - Previously, Etherium's set bonus required a standalone item in order to be used.
- Custom tooltips for Etherium items have been added! They indicate whether the item is currently optimal for use or
not.- Etherium items will function suboptimally in PvE, PvP, and mining when not used with Etherium armor.
- The following dialogues will display in the tooltips if the player is not wearing full Etherium armor:
- Etherium Sword: "Slashing is not for the weak."
- Etherium Pickaxe: "Quarrying is not for the weak."
- Etherium Axe: "Butchering is not for the weak."
- Etherium Shovel: "Excavating is not for the weak."
- Etherium Hoe: "Reaping is not for the weak."
- The durability of Etherium tools when not wearing the armor set is effectively cut by 75%.
- If the player is wearing full Etherium armor, the following will display instead.
- "You are worthy."
- Etherium tools have been slightly buffed with the armor set equipped!
- Mining Speed Multiplier: 18f (from 15f)
- Etherium Pickaxe now mines every mineable block over hardness 15 as if it were at hardness 15.
- Etherium tools didn't feel as fast as they should, so I made them slightly more effective.
- Mining Speed Multiplier: 18f (from 15f)
- Gold tools and armor have been buffed!
- In vanilla, Gold tools are near useless if found after the very early-game (and are never crafted intentionally).
This change focuses on adding a practical use for Gold tools in the mid-game as an iron counterpart, providing
lower durability but noticeably better effectiveness. - Gold Sword: 7 Damage (from 4 Damage)
- Gold Axe: 1.1 Attack Speed (from 1 Attack Speed)
- The Gold Axe's attack speed is now identical to that of the Etherium Axe.
- In vanilla, Gold tools are near useless if found after the very early-game (and are never crafted intentionally).
- Amethyst tools have been nerfed.
- Amethyst geodes are now quite common in 1.19, so I made the tool set less effective to compensate for their
rarity. - Durability: 131 (from 225)
- Mining Speed Multiplier: 8 (from 9)
- Amethyst mining speeds are now identical to Diamond.
- Enchantability: 10 (from 32)
- Previously, Amethyst enchantability was the highest in the game. With this change, its enchantability is now
identical to Diamond.
- Previously, Amethyst enchantability was the highest in the game. With this change, its enchantability is now
- Amethyst geodes are now quite common in 1.19, so I made the tool set less effective to compensate for their
- Alloy tools have been nerfed.
- Durability: 575 (from 750)
- Alloy's durability has always been quite high for how consistently obtainable it was compared to Diamond. The
durability now is the sum of Iron, updated Gold, and Copper tools.
- Alloy's durability has always been quite high for how consistently obtainable it was compared to Diamond. The
- Durability: 575 (from 750)
- Bronze tools have been renamed to Copper tools (this might break certain items when updating versions, but I decided
that it wouldn't be much of a big deal considering the minor early-game role that Copper played.) - Mythril tools and armor has been removed from the game.
- Mythril just seemed out of place and I really had no plans for where I wanted Mythril to slot into. Therefore, I
removed it from the game.
- Mythril just seemed out of place and I really had no plans for where I wanted Mythril to slot into. Therefore, I
- New food items:
- Vicious Stew!
- 4 Hunger, 4 Saturation
- Grants Strength I for 5 seconds upon consumption.
- Inflicts Blindness for 3 seconds upon consumption.
- Crafted using Crimson Fungus and a Golden Nugget, giving the fungi a viable use in early to mid-game.
- Warped Stew!
- 4 Hunger, 4 Saturation
- Grants Resistance I for 10 seconds upon consumption.
- Inflicts Blindness for 3 seconds upon consumption.
- Crafted using Warped Fungus and a Golden Nugget, giving the fungi a viable use in early to mid-game.
- Bone Broth!
- 10 Hunger, 6 Saturation
- Crafted using Bone Blocks!
- Vicious Stew!
- Head drop chances have been increased from 10% to 33%.
- Technical Changes
- Significantly improved mod content registration with the use of a hashmap.
- Fixed various issues where the incorrect material was used for repairing sets of tools.
- Fixed an incompatibility with the QFAPI's new Bow API.
- Fixed an incompatibility with QuEnchantments' implementation of shield-specific enchantments (in
EnchantmentTarget).
EnhancedCraft (v1.3.2)
This update mainly focuses on re-balancing Hard Mode enemy variants to make the early game slightly easier and "post-Day15" slightly more challenging!
Fabric API dependency updated to 0.57.0+19.
- The spawn condition for Etherium Ore has been changed.
- Added a filter that prevents spawning of ore next to air blocks.
- (This makes finding Etherium Ore on the sides of End Islands impossible.)
- Added a filter that prevents spawning of ore next to air blocks.
- The spawn condition for Mythril Ore has been changed.
- Added a filter that significantly reduces the spawning of ore next to air blocks.
- (this makes finding Mythril Ore much more challenging in deepslate caves.)
- Added a filter that significantly reduces the spawning of ore next to air blocks.
- The spawn condition for Gemstone has been changed.
- Added a filter that reduces the spawning of ore next to air blocks.
- Zombies have been slightly changed!
- Zombie's base health has been reverted to 20HP.
- Zombies no longer get a stat buff until after Day 15.
- Zombies are now faster.
- Zombies with bronze tools have been replaced with stone tools.
- Fixed an issue where zombies were less likely to spawn without anything equipped.
- Skeletons have been slightly changed!
- Skeleton's base health has been reverted to 20HP.
- Skeletons after Day 15 with Iron Armor have 30HP.
- Skeleton's base health has been reverted to 20HP.
- Spiders have been slightly changed!
- Spider's base health has been reverted to 16HP.
- Regeneration Spiders still have 24HP.
- Spider's base health has been reverted to 16HP.
- Fixed an issue with the Purified enchantment where the enchantment would stop working until the player re-logs.
- Fixed an issue where Godslayer and Ocean's Aura damage buffs would occasionally fail to work.
EnhancedCraft (v1.3.1)
This update mainly focuses on adjusting and fixing up v1.3.
- Mob spawns have been decreased. (This was done as mobs were already more powerful in Hard Mode.)
- Fix: Zombie piglins no longer spawn zombies in the nether after being hit.
- Fix: Mythril armor can now be crafted.
EnhancedCraft (v1.3)
This update mainly adds a few new items to the game that was absent from the initial port to 1.19.
- Mythril has been added into the game!
- Mythril is a rare ore found below y=0.
- Mythril is statistically identical to Netherite, with the absence of knockback resistance.
- Mythril's functionality is quite incomplete at this stage, but I'm hoping to flesh out Mythril more in upcoming patches.
- Etherium textures have been changed again.
- I didn't like how they looked, so I changed them again.
- I'm hoping this time will be the last time I'm re-texturing Etherium, as I'm quite satisfied with how it turned out.
- New item: Illusion Pearl!
- Crafted using an Ender Pearl and a Gemstone Shard.
- When thrown, Illusion Pearl will cast fake pearls to cover your escape.
- Fake pearls are identical to the real pearl, but will not teleport you.
- The real pearl will always be thrown in the direction of the camera.
- Illusion Pearls are great to escape an unexpected PVP scenario, but have a higher risk if your health is low.
- Illusion Pearls deal double damage compared to normal Ender Pearls.
- Illusion Pearls have a cooldown of 5 seconds.
- New item: Celebratory Steak.
- Made in celebration for my friend Jixelblock's birthday!
- Restores 8 hunger, 12.8 saturation (identical to steak).
- Grants Saturation II (4 golden hearts) for 2 minutes.
- Added a few advancements, including corresponding advancements for the Illusion Pearl, Etherium armor, and obtaining an Etherium Hoe.
- Reverted Insane Difficulty. Insane Difficulty is now bundled with Hard Difficulty again.
- Primordial Catalysts can no longer be obtained in Survival.
- They are simply way too overpowered to be craftable.
- Fix: Netherite armor now correctly blocks 33% of incoming blast damage.
- Fix: Saturation amounts for foodstuffs.
EnhancedCraft (v1.2.X)
v1.2.X Official Release
This update mainly ports v1.2 to 1.19.
Minecraft Version: 1.19
Fabric Loader: 0.14.8 or later
Fabric API Version: 0.56.0+1.19 or later
If you use Feather Client with Fabric on 1.19, you shouldn't have to worry about any of the dependencies!
- EnhancedCraft now comes with a configurable option in its config: Insane Difficulty!
- The difficulty must be set to Hard for this option to take effect.
- Previous changes to Hard Difficulty has now been repackaged into Insane Difficulty! (This includes buffed Wither Skeletons, Zombies, and Skeletons)
- The Ender Dragon has been significantly buffed!
- The Ender Dragon now has 1200 HP in Insane Difficulty compared to 200 HP in vanilla.
- The Ender Dragon now shoots Dragon Fireballs at a faster pace.
- The Ender Dragon shoots even more Dragon Fireballs when below half health.
- The Ender Dragon can now rapidly fire a chain of ten Dragon Fireballs!
- Zombies are harder to kill by default!
- Zombies now have 30 HP instead of 20 HP in vanilla.
- Zombies are now slightly faster across the board compared to vanilla.
- Zombies now have 5 armor points by default compared to vanilla. This stacks with additional armor.
- After 15 in-game days, Zombies will become more powerful and use stronger gear.
- Skeletons are harder to kill by default!
- Skeletons now have 25 HP instead of 30 HP in vanilla.
- Skeletons now move noticeably faster across the board compared to vanilla.
- Skeletons can now spawn with crossbows and melee weapons when compared to vanilla.
- After 15 in-game days, Skeletons will have a significantly higher chance to spawn with full iron armor.
- Spiders are harder to kill by default!
- Spiders now have 24 HP instead of 16 HP in vanilla.
- Spiders now move significantly faster across the board compared to vanilla.
- Mobs spawn rates have been amplified!
- Etherium Ore now deals more damage in Insane Difficulty, but no longer deals damage if the difficulty isn't Hard.
- EnhancedCraft's configurability has been overhauled!
- By popular request, piglin bartering trades have been reverted to 1.16.1.
- Etherium textures have finally been fully revamped!
- The Nebula 16x textures were great and Looshy did a really great job on them, but I felt it was time that I created my own textures for everything in the mod instead of copying and heavily modifying someone else's textures.
- The HUD Renderer bar has been improved!
- The HUD Renderer now has compatibility with the Origins mod.
- The HUD Renderer now ducks normally to mount healthbars.
- Technical: The
HudRenderer.class
code has been improved overall, making readability easier.
- Origins mod is now fully compatible with EnhancedCraft!
- Previously, the game would crash upon launch. This issue should have been resolved.
- As mentioned above, the HUD Renderer now has proper support for ducking above the Origins mod's resource bar.
- Technical: The old config options and files have finally been deprecated.
EnhancedCraft (v1.2.7)
This update fixes an audio issue with the End Crystal and Respawn Anchor.
EnhancedCraft (v1.2.6)
This update fixes a game-breaking issue with piglin bartering.
EnhancedCraft (v1.2.5)
This update fixes an armor-breaking issue when mining a block with a tool.