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Releases: spxctreofficial/enhancedcraft

EnhancedCraft (v1.4.3)

19 Jul 18:02
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v1.4.3 Official Release

This is a minor hotfix to fix a few bugs associated with the 1.20.1 port.

  • Fixed an issue where the armor texture for Alloy was mixed with Aecoron.
  • Fixed an issue where the armor texture for Copper was missing.
  • Lowered spawn rates for harder Zombies, Skeletons, and Status-Effect Spiders in Hard Difficulty.
  • Fixed an issue where the Invisible Spider in Hard Difficulty showed it's Invisibility effect particles.

EnhancedCraft (v1.4.2)

18 Jul 20:46
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v1.4.2 Official Release

This is a port of the previous version (with a few fixes) to the latest version of Minecraft.

Minecraft Version: 1.20.1 | Fabric API: 0.85.0+1.20.1

  • Fixed an issue with GUI where it would seem to overlap with the oxygen meter.
  • Reworked the way the GUI ducks around the Origins mod resource bar.

EnhancedCraft (v1.4)

26 Dec 00:23
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This is the v1.4 update! This update mainly focuses on adding new miscellaneous content in the game such as
enchantments, food items, blocks, and mechanics!

Minecraft Version: 1.19.2
Fabric API: 0.61.0+1.19.2

  • New universal enchantment: Soulbound!
    • Soulbound prevents tools from dropping on death!
    • Soulbound works in the complete opposite way compared to Curse of Vanishing. However, it cannot be applied on
      items already with Curse of Vanishing.
    • On the other hand, Soulbound can be used to make Curse of Binding way more deadly, as Soulbound armor with Curse
      of Binding cannot be unequipped unless they are broken.
  • New shield-exclusive enchantment: Bulwarking!
    • Bulwarking reduces the durability damage taken from Shields when being attacked!
      • Unlike Unbreaking, Bulwarking simply reduces the durability damage taken instead of giving a chance to not
        take durability damage.
    • Bulwarking I reduce durability damage by 33% (or down to 1).
    • Bulwarking II reduces durability damage by 50% (or down to 1).
    • Bulwarking III reduces durability damage by 66% (or down to 1).
    • Bulwarking IV reduces durability damage by 75% (or down to 1).
    • Obtained through the Enchanting Table.
  • Shields can now be enchanted via the Enchanting Table!
  • Etherium's set bonus, Godslayer, has been reworked!
    • Godslayer can now be used when the player holds an Etherium weapon while wearing full Etherium armor.
    • To use Godslayer, you need to press the "Activate Ability" hotkey. By default, this is "X". This can be configured
      in the "Keybinds" menu.
    • Previously, Etherium's set bonus required a standalone item in order to be used.
    • Custom tooltips for Etherium items have been added! They indicate whether the item is currently optimal for use or
      not.
      • Etherium items will function suboptimally in PvE, PvP, and mining when not used with Etherium armor.
      • The following dialogues will display in the tooltips if the player is not wearing full Etherium armor:
        • Etherium Sword: "Slashing is not for the weak."
        • Etherium Pickaxe: "Quarrying is not for the weak."
        • Etherium Axe: "Butchering is not for the weak."
        • Etherium Shovel: "Excavating is not for the weak."
        • Etherium Hoe: "Reaping is not for the weak."
        • The durability of Etherium tools when not wearing the armor set is effectively cut by 75%.
      • If the player is wearing full Etherium armor, the following will display instead.
        • "You are worthy."
  • Etherium tools have been slightly buffed with the armor set equipped!
    • Mining Speed Multiplier: 18f (from 15f)
      • Etherium Pickaxe now mines every mineable block over hardness 15 as if it were at hardness 15.
      • Etherium tools didn't feel as fast as they should, so I made them slightly more effective.
  • Gold tools and armor have been buffed!
    • In vanilla, Gold tools are near useless if found after the very early-game (and are never crafted intentionally).
      This change focuses on adding a practical use for Gold tools in the mid-game as an iron counterpart, providing
      lower durability but noticeably better effectiveness.
    • Gold Sword: 7 Damage (from 4 Damage)
    • Gold Axe: 1.1 Attack Speed (from 1 Attack Speed)
      • The Gold Axe's attack speed is now identical to that of the Etherium Axe.
  • Amethyst tools have been nerfed.
    • Amethyst geodes are now quite common in 1.19, so I made the tool set less effective to compensate for their
      rarity.
    • Durability: 131 (from 225)
    • Mining Speed Multiplier: 8 (from 9)
      • Amethyst mining speeds are now identical to Diamond.
    • Enchantability: 10 (from 32)
      • Previously, Amethyst enchantability was the highest in the game. With this change, its enchantability is now
        identical to Diamond.
  • Alloy tools have been nerfed.
    • Durability: 575 (from 750)
      • Alloy's durability has always been quite high for how consistently obtainable it was compared to Diamond. The
        durability now is the sum of Iron, updated Gold, and Copper tools.
  • Bronze tools have been renamed to Copper tools (this might break certain items when updating versions, but I decided
    that it wouldn't be much of a big deal considering the minor early-game role that Copper played.)
  • Mythril tools and armor has been removed from the game.
    • Mythril just seemed out of place and I really had no plans for where I wanted Mythril to slot into. Therefore, I
      removed it from the game.
  • New food items:
    • Vicious Stew!
      • 4 Hunger, 4 Saturation
      • Grants Strength I for 5 seconds upon consumption.
      • Inflicts Blindness for 3 seconds upon consumption.
      • Crafted using Crimson Fungus and a Golden Nugget, giving the fungi a viable use in early to mid-game.
    • Warped Stew!
      • 4 Hunger, 4 Saturation
      • Grants Resistance I for 10 seconds upon consumption.
      • Inflicts Blindness for 3 seconds upon consumption.
      • Crafted using Warped Fungus and a Golden Nugget, giving the fungi a viable use in early to mid-game.
    • Bone Broth!
      • 10 Hunger, 6 Saturation
      • Crafted using Bone Blocks!
  • Head drop chances have been increased from 10% to 33%.
  • Technical Changes
    • Significantly improved mod content registration with the use of a hashmap.
    • Fixed various issues where the incorrect material was used for repairing sets of tools.
    • Fixed an incompatibility with the QFAPI's new Bow API.
    • Fixed an incompatibility with QuEnchantments' implementation of shield-specific enchantments (in
      EnchantmentTarget).

EnhancedCraft (v1.3.2)

04 Jul 00:26
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This update mainly focuses on re-balancing Hard Mode enemy variants to make the early game slightly easier and "post-Day15" slightly more challenging!

Fabric API dependency updated to 0.57.0+19.

  • The spawn condition for Etherium Ore has been changed.
    • Added a filter that prevents spawning of ore next to air blocks.
      • (This makes finding Etherium Ore on the sides of End Islands impossible.)
  • The spawn condition for Mythril Ore has been changed.
    • Added a filter that significantly reduces the spawning of ore next to air blocks.
      • (this makes finding Mythril Ore much more challenging in deepslate caves.)
  • The spawn condition for Gemstone has been changed.
    • Added a filter that reduces the spawning of ore next to air blocks.
  • Zombies have been slightly changed!
    • Zombie's base health has been reverted to 20HP.
    • Zombies no longer get a stat buff until after Day 15.
      • Zombies are now faster.
    • Zombies with bronze tools have been replaced with stone tools.
    • Fixed an issue where zombies were less likely to spawn without anything equipped.
  • Skeletons have been slightly changed!
    • Skeleton's base health has been reverted to 20HP.
      • Skeletons after Day 15 with Iron Armor have 30HP.
  • Spiders have been slightly changed!
    • Spider's base health has been reverted to 16HP.
      • Regeneration Spiders still have 24HP.
  • Fixed an issue with the Purified enchantment where the enchantment would stop working until the player re-logs.
  • Fixed an issue where Godslayer and Ocean's Aura damage buffs would occasionally fail to work.

EnhancedCraft (v1.3.1)

29 Jun 15:40
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This update mainly focuses on adjusting and fixing up v1.3.

  • Mob spawns have been decreased. (This was done as mobs were already more powerful in Hard Mode.)
  • Fix: Zombie piglins no longer spawn zombies in the nether after being hit.
  • Fix: Mythril armor can now be crafted.

EnhancedCraft (v1.3)

28 Jun 21:35
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This update mainly adds a few new items to the game that was absent from the initial port to 1.19.

  • Mythril has been added into the game!
    • Mythril is a rare ore found below y=0.
    • Mythril is statistically identical to Netherite, with the absence of knockback resistance.
    • Mythril's functionality is quite incomplete at this stage, but I'm hoping to flesh out Mythril more in upcoming patches.
  • Etherium textures have been changed again.
    • I didn't like how they looked, so I changed them again.
    • I'm hoping this time will be the last time I'm re-texturing Etherium, as I'm quite satisfied with how it turned out.
  • New item: Illusion Pearl!
    • Crafted using an Ender Pearl and a Gemstone Shard.
    • When thrown, Illusion Pearl will cast fake pearls to cover your escape.
      • Fake pearls are identical to the real pearl, but will not teleport you.
      • The real pearl will always be thrown in the direction of the camera.
      • Illusion Pearls are great to escape an unexpected PVP scenario, but have a higher risk if your health is low.
    • Illusion Pearls deal double damage compared to normal Ender Pearls.
    • Illusion Pearls have a cooldown of 5 seconds.
  • New item: Celebratory Steak.
    • Made in celebration for my friend Jixelblock's birthday!
    • Restores 8 hunger, 12.8 saturation (identical to steak).
    • Grants Saturation II (4 golden hearts) for 2 minutes.
  • Added a few advancements, including corresponding advancements for the Illusion Pearl, Etherium armor, and obtaining an Etherium Hoe.
  • Reverted Insane Difficulty. Insane Difficulty is now bundled with Hard Difficulty again.
  • Primordial Catalysts can no longer be obtained in Survival.
    • They are simply way too overpowered to be craftable.
  • Fix: Netherite armor now correctly blocks 33% of incoming blast damage.
  • Fix: Saturation amounts for foodstuffs.

EnhancedCraft (v1.2.X)

21 Jun 04:01
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v1.2.X Official Release

This update mainly ports v1.2 to 1.19.

Minecraft Version: 1.19
Fabric Loader: 0.14.8 or later
Fabric API Version: 0.56.0+1.19 or later

If you use Feather Client with Fabric on 1.19, you shouldn't have to worry about any of the dependencies!

  • EnhancedCraft now comes with a configurable option in its config: Insane Difficulty!
    • The difficulty must be set to Hard for this option to take effect.
    • Previous changes to Hard Difficulty has now been repackaged into Insane Difficulty! (This includes buffed Wither Skeletons, Zombies, and Skeletons)
    • The Ender Dragon has been significantly buffed!
      • The Ender Dragon now has 1200 HP in Insane Difficulty compared to 200 HP in vanilla.
      • The Ender Dragon now shoots Dragon Fireballs at a faster pace.
        • The Ender Dragon shoots even more Dragon Fireballs when below half health.
      • The Ender Dragon can now rapidly fire a chain of ten Dragon Fireballs!
    • Zombies are harder to kill by default!
      • Zombies now have 30 HP instead of 20 HP in vanilla.
      • Zombies are now slightly faster across the board compared to vanilla.
      • Zombies now have 5 armor points by default compared to vanilla. This stacks with additional armor.
      • After 15 in-game days, Zombies will become more powerful and use stronger gear.
    • Skeletons are harder to kill by default!
      • Skeletons now have 25 HP instead of 30 HP in vanilla.
      • Skeletons now move noticeably faster across the board compared to vanilla.
      • Skeletons can now spawn with crossbows and melee weapons when compared to vanilla.
      • After 15 in-game days, Skeletons will have a significantly higher chance to spawn with full iron armor.
    • Spiders are harder to kill by default!
      • Spiders now have 24 HP instead of 16 HP in vanilla.
      • Spiders now move significantly faster across the board compared to vanilla.
    • Mobs spawn rates have been amplified!
    • Etherium Ore now deals more damage in Insane Difficulty, but no longer deals damage if the difficulty isn't Hard.
  • EnhancedCraft's configurability has been overhauled!
  • By popular request, piglin bartering trades have been reverted to 1.16.1.
  • Etherium textures have finally been fully revamped!
    • The Nebula 16x textures were great and Looshy did a really great job on them, but I felt it was time that I created my own textures for everything in the mod instead of copying and heavily modifying someone else's textures.
  • The HUD Renderer bar has been improved!
    • The HUD Renderer now has compatibility with the Origins mod.
    • The HUD Renderer now ducks normally to mount healthbars.
    • Technical: The HudRenderer.class code has been improved overall, making readability easier.
  • Origins mod is now fully compatible with EnhancedCraft!
    • Previously, the game would crash upon launch. This issue should have been resolved.
    • As mentioned above, the HUD Renderer now has proper support for ducking above the Origins mod's resource bar.
  • Technical: The old config options and files have finally been deprecated.

EnhancedCraft (v1.2.7)

04 Jan 00:22
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This update fixes an audio issue with the End Crystal and Respawn Anchor.

EnhancedCraft (v1.2.6)

03 Jan 21:22
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This update fixes a game-breaking issue with piglin bartering.

EnhancedCraft (v1.2.5)

02 Jan 21:59
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This update fixes an armor-breaking issue when mining a block with a tool.