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JobQueue.cs
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JobQueue.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Security;
using Squared.Util;
using System.Collections.Concurrent;
using Squared.Threading;
using Squared.Threading.CoreCLR;
namespace Squared.Task {
public class InfiniteStepException : Exception {
public InfiniteStepException (long duration)
: base(String.Format("Stepped for {0:###.0} seconds without reaching the end of the job queue", TimeSpan.FromTicks(duration).TotalSeconds)) {
}
}
public interface IJobQueue : IDisposable, IWorkItemQueueTarget {
/// <summary>Adds a work item to the end of the job queue for the next step.</summary>
void QueueWorkItemForNextStep (Action item);
/// <summary>Adds a work item to the end of the job queue for the next step.</summary>
void QueueWorkItemForNextStep (WorkItemQueueEntry entry);
/// <summary>Pumps the job queue, processing all the work items it contains.</summary>
void Step ();
/// <summary>Pumps the job queue until it is out of work items or the future is completed, whichever comes first.</summary>
/// <param name="future">The future to wait for.</param>
/// <returns>True if the future was completed before pumping stopped, false otherwise.</returns>
bool WaitForFuture (IFuture future);
/// <summary>Waits until a work item is added to the queue or the timeout elapses, whichever comes first.</summary>
/// <param name="timeout">The amount of time to wait (in seconds)</param>
/// <returns>True if a work item was added to the queue before the timeout, false otherwise.</returns>
bool WaitForWorkItems (double timeout);
bool IsEmpty { get; }
bool NextStepIsEmpty { get; }
/// <summary>
/// If true, it is safe to call Step, WaitForFuture and WaitForWorkItems on the current thread.
/// If false, you must not use those operations on this thread.
/// </summary>
bool CanPumpOnThisThread { get; }
event UnhandledExceptionEventHandler UnhandledException;
}
public static partial class JobQueue {
[Obsolete("This method is deprecated. Use JobQueue.ThreadSafe instead.", true)]
public static IJobQueue SingleThreaded () {
return ThreadSafe();
}
public static IJobQueue ThreadSafe () {
return new ThreadSafeJobQueue();
}
public static Func<IJobQueue> ThreadSafe (TimeSpan maxStepDuration) {
long stepDurationTicks = maxStepDuration.Ticks;
return () => new ThreadSafeJobQueue(stepDurationTicks);
}
}
/// <summary>
/// Invoked to notify the owner of the job queue that its maximum step duration has been exceeded.
/// The default behavior when no handler has been provided for a thread safe job queue is to throw (because by default there is no maximum step duration for a thread safe job queue).
/// The default behavior when no handler has been provided for a windows message job queue is to abort the step.
/// </summary>
/// <returns>Returns true to continue the step operation. Returns false to abort the step.</returns>
public delegate bool MaxStepDurationExceededHandler (long elapsedTicks);
public sealed class ThreadSafeJobQueue : IJobQueue {
public const int StepDurationCheckInterval = 1000;
public static readonly long? DefaultMaxStepDuration = null;
public readonly long? MaxStepDuration;
public event MaxStepDurationExceededHandler MaxStepDurationExceeded;
public event UnhandledExceptionEventHandler UnhandledException;
public const double DefaultWaitTimeout = 1.0;
private bool _Disposed = false;
private readonly System.Threading.ManualResetEventSlim _WaiterSignal = new ManualResetEventSlim(false);
private int _WaiterCount = 0;
private readonly LowAllocConcurrentQueue<WorkItemQueueEntry> _Queue = new LowAllocConcurrentQueue<WorkItemQueueEntry>();
private readonly LowAllocConcurrentQueue<WorkItemQueueEntry> _NextStepQueue = new LowAllocConcurrentQueue<WorkItemQueueEntry>();
public ThreadGroup ThreadGroup;
public ThreadSafeJobQueue ()
: this(DefaultMaxStepDuration) {
}
public ThreadSafeJobQueue (long? maxStepDuration) {
MaxStepDuration = maxStepDuration;
}
public void Step () {
long stepStarted = 0;
if (MaxStepDuration.HasValue)
stepStarted = Time.Ticks;
int i = 0;
WorkItemQueueEntry item;
do {
if (_Queue.TryDequeue(out item)) {
try {
item.Invoke();
} catch (Exception exc) {
if (UnhandledException != null)
UnhandledException(this, new UnhandledExceptionEventArgs(exc, false));
else
throw;
}
i++;
if ((MaxStepDuration.HasValue) && ((i % StepDurationCheckInterval) == 0)) {
var elapsedTicks = (Time.Ticks - stepStarted);
if (elapsedTicks > MaxStepDuration.Value)
if (!OnMaxStepDurationExceeded(elapsedTicks))
return;
}
}
} while (item.Action != null);
while (_NextStepQueue.TryDequeue(out item))
_Queue.Enqueue(item);
}
private bool OnMaxStepDurationExceeded (long elapsedTicks) {
if (MaxStepDurationExceeded != null)
return MaxStepDurationExceeded(elapsedTicks);
else
throw new InfiniteStepException(elapsedTicks);
}
public bool WaitForFuture (IFuture future) {
WorkItemQueueEntry item;
while (!future.Completed) {
if (_Disposed)
throw new ObjectDisposedException("ThreadSafeJobQueue");
if (future.Disposed)
throw new FutureDisposedException(future);
if (_Queue.TryDequeue(out item))
item.Invoke();
else if (_NextStepQueue.TryDequeue(out item))
item.Invoke();
else {
if (ThreadGroup?.StepMainThread() != true)
Thread.Sleep(0);
return false;
}
}
return true;
}
public bool IsEmpty => _Queue.IsEmpty;
public bool NextStepIsEmpty => _NextStepQueue.IsEmpty;
public bool IsDisposed {
get {
return _Disposed;
}
}
public void Dispose () {
_Disposed = true;
Thread.MemoryBarrier();
_WaiterSignal.Set();
}
public void QueueWorkItem (Action item) {
if (_Disposed)
throw new ObjectDisposedException("ThreadSafeJobQueue");
_Queue.Enqueue(new WorkItemQueueEntry { Action = item });
_WaiterSignal.Set();
}
public void QueueWorkItem (WorkItemQueueEntry entry) {
if (_Disposed)
throw new ObjectDisposedException("ThreadSafeJobQueue");
_Queue.Enqueue(entry);
_WaiterSignal.Set();
}
public void QueueWorkItemForNextStep (Action item) {
if (_Disposed)
throw new ObjectDisposedException("ThreadSafeJobQueue");
_NextStepQueue.Enqueue(new WorkItemQueueEntry { Action = item });
_WaiterSignal.Set();
}
public void QueueWorkItemForNextStep (WorkItemQueueEntry entry) {
if (_Disposed)
throw new ObjectDisposedException("ThreadSafeJobQueue");
_NextStepQueue.Enqueue(entry);
_WaiterSignal.Set();
}
public bool CanPumpOnThisThread {
get {
return true;
}
}
public bool WaitForWorkItems (double timeout) {
if (_Disposed)
return false;
if (_Queue.Count > 0) {
return true;
} else {
Interlocked.Increment(ref _WaiterCount);
if (timeout <= 0)
timeout = DefaultWaitTimeout;
int timeoutMs = (int)Math.Ceiling(timeout * 1000);
try {
if (_Queue.Count > 0)
return true;
else {
var result = _WaiterSignal.Wait(timeoutMs);
if (_Disposed) {
return false;
} else {
_WaiterSignal.Reset();
return result;
}
}
} finally {
Interlocked.Decrement(ref _WaiterCount);
}
}
}
}
}