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Introduces ScreenViewFactory.updateView, drastically reduces cleverness.
The legacy workflow-ui world is built around a set of extension methods on `View`, backed by a `WorkflowViewState` object hanging off of a tag. This is overly clever, needlessly throws away a good bit of compile time safety, and makes it much harder than it should be to implement wrapper renderings. In particular, every `ViewFactory` is required to call `View.bindShowRendering` to put all this machinery in place. When a screen rendering wraps another, with the intention of delegating to its registered `ViewFactory`, that requires creating a wrapper `ViewFactory` that makes a new `bindShowRendering` call replacing and wrapping the `WorkflowViewState` put in place by the delegate. That's so tricky it required the introduction of `DecorativeViewFactory`, which is still pretty tricky to use. To solve all this, we do two things: - deprecate all the existing `View` extension methods and abandon `WorkflowViewState`, replacing it with `ScreenViewHolder` - add an `updateView(View)` method to `ScreenViewFactory` `ScreenViewHolder` is inverted from `WorkflowViewState` -- instead of belonging to the `View`, nestled in a tag, the `View` belongs to it. Most of the old `View` extension methods are replaced by methods on `ScreenViewHolder`. It is very similar to `DialogHolder`, but is part of the public API. The change to `ScreenViewFactory`, giving it an `update` method, makes it much more like `OverlayDialogFactory`. I toyed a bit with the idea of trying to unify `ScreenViewFactory` / `OverlayDialogFactory` and `ScreenViewHolder` / `DialogHolder`, but it didn't seem worth the added complexity, especially around parameter types. One of the deprecated `View` extensions did not move to `ScreenViewHolder`: `View.Start` is replaced by `ScreenViewFactory.start`. This extension method is what calls `ScreenViewFactory.buildView`. It creates and returns a `ScreenViewHolder` that wraps the new view and accept updates for it, which it does by calling `ScreenViewFactory.update`, as you'd expect. `ScreenViewFactory.start` is also the new home for the `ViewStarter` mechanism that is used by `WorkflowViewStub` and other containers to call `WorkflowLifecycleOwner.installOn`. We are not completely out of the `View.setTag` business. `ScreenViewFactory` implementations must be stateless -- it is common for separate instances to field calls to `buildView` and `updateView`, or for a single factory instance to build and update multiple views. `View.setTag` is the most practical way for `buildView` to set up state that `updateView` can rely on. This technique is used as an implementation detail of several standard `ScreenViewFactory` implementations, but is never a public concern. In particular, the factories built by the various `ScreenViewRunner.bind` methods rely on this technique to keep a `View` paired with its runner. And `ScreenViewRunner` is still very much needed under the new scheme, so that we don't force every implementation of `ScreenViewFactory` to solve this problem of maintaining per-view state themselves. But `ScreenViewRunner` is now a convenience, rather than a fundamental mechanism. By making `ScreenViewFactory` responsible for both building and updating, it becomes trivial for one factory to delegate to another -- the update method no longer lives in a fragile `View` tag, and so no longer needs to be replaced. A wrapper factory can just delegate to another one. This means there is no longer a problem to be solved by `DecorativeScreenViewFactory`, so that class is deleted. `ManualScreenViewFactory` is also gone, replaced by a `bindBuiltView()` function that returns `Pair<View, ScreenViewRunner>`. The `ViewStarter` mechanism is also much simpler now, also no longer relying on any state stored in `View` tags. The implementation of `ScreenViewFactory.start()` remains a bit complex, but only because of the work it has to do to keep the legacy `View.start()` method working, in partnership with `AsScreenViewFactory()`. Once we delete the deprecated View code, most of the code in both of those can be deleted. Fixes #413, fixes #598, fixes #626, fixes #551, fixes #443.
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