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Feature Request: Overlay Relocation #13
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It should be possible for you to move the hunger bar and AppleSkin's overlays (along with any other mods that modify hunger bar rendering) by using GL functions to translate the position before and after rendering. An example of this can be found here: |
I'm afraid I might not have been clear. I, regardless how much I'd desire, do not have the technical skills to do so myself. I can't program more than a child beginner, and that's in C++ at that. Granted same principles I'm not where near being able to see look at the example and know what it does, or what to do with it. Kinda depressing actually. |
Sorry, I misread--I thought you said that it was a mod you were developing that moves the hunger bar. As for RPG-Hud, does the AppleSkin stuff render at all? It seems like it does a lot more than just move the hunger bar around. |
No prob, I worded it oddly anyways. And yes the overlay renders as it normally does, though it tends be left floating where the vanilla interface normally is. |
I had already posted in the Curse Forge site, then I remember that the issue trackers are often used to track feature requests as well, and the project page isn't often read as often as the git.
This is a copy of the post from the project page.
I've began using another mod that changes the Client Interface in a number of ways. One of which moves the hunger bar to another location on the screen leaving the Saturation Overlay just kinda floating.
Would you be willing to make it possible for the user to move the overlay to other locations? It be greatly appreciated to maintain aesthetics as well as the massively convenient function of this mod.
Thanks in advance.
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